I remember back when player-built mods for FPS games were called .wads, were exclusive for Doom and existed only to try and prove that your fellow gamers hated you almost as much as iD did. Much as I love that old shooter, it was clear that there was only so much you could build upon the foundations and, to varying degrees of success, everyone chose to try and kill you violently in a similar fashion that the original game did. But them times, they have a-changed; with more sophisticated game engines on the market, and the same open source attitude that allows players to tinker with their games, Epic’s Unreal engine has become the staple world-builder for pro and fan alike.
Like a fair few games already out there, The Ball started life as one of these fan-made mods, but aims to be more Portal than Unreal Tournament. The bite-sized intro throws you right into the boots of your unnamed, faceless archaeologist who had the misfortune of falling down a hole during an excavation of a Mexican volcano in the 1940’s. Your colleagues seem pretty indifferent about this, telling you the crane’s broken and that they’re waiting for new parts to arrive so you’re stuck down there until they are, and suggest you explore the area. For want of anything else to do, you take stock of your surroundings, step over the Indiana Jones-like fedora hat and shovels that fell with you, and trudge onwards. You seem to be in a reasonably well lit area of intertwining cave chambers and corridors. Wooden beams stretch across sealed off-entrances and are employed as makeshift bridges across small chasms. In accordance to strict exploration rules, the first time you test such a bridge, it collapses under your weight.
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Staff review by Gary Hartley (February 06, 2011)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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