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VVVVVV (PC) artwork

VVVVVV (PC) review


"Although not an unusual game in any ways, VVVVVV is the exact opposite of our average perception of a game today. First of all it is called VVVVVV, which is pretty much the ideal title to name a game if you’re an indie developer looking to break into the gaming market. Its graphics are straight from the Commodore 64 era, dialogue is minimal, difficulty is intense, can be played with only three buttons, and features only one simple to understand gameplay element. "

Although not an unusual game in any ways, VVVVVV is the exact opposite of our average perception of a game today. First of all it is called VVVVVV, which is pretty much the ideal title to name a game if you’re an indie developer looking to break into the gaming market. Its graphics are straight from the Commodore 64 era, dialogue is minimal, difficulty is intense, can be played with only three buttons, and features only one simple to understand gameplay element.

You play as the captain of a spaceship whose crew gets lost in an odd dimension called VVVVVV. As any good captain would, you set off on foot to find them all (also worth noting that each crew member’s name begins with the letter V). This crew must not be too afraid of alien invasions or any type of extra-terrestrial conflict, since you are not armed with a gun or weapon of any sort. But that’s ok! Other than your lost crew there does not exist any other forms of life in this dimension. Instead, there are thousands (if not more) of spikes and various other obstacles that our hero must cross and navigate using only VVVVVV’s unusual gravity. Attempting to perform a jump will result in a change in the direction of gravity. So if you need to cross a pit of spikes, simply flip the gravity and walk on the ceiling right over the spikes. It’s as simple as that.

But it is not that simple! VVVVVV uses this basic idea to create some truly unique and remarkable challenges. After progressing through a somewhat basic introductory area, you are sent to an overworld similar to one found in games such as Metroid or Symphony of the Night. After a bit of exploration, one of the first areas I stumbled across was a giant tower in which I had to make my way to the top. Only there was one catch: spikes on both the ceiling and floor that would result in an instant death were quickly moving upwards! So I had to quickly flip my way to the top, but not too quickly or I would crash into the equally lethal spikes above me!

The game does not slow down after this. One area features endless looping rooms, where jumping through a pit results in you falling from that same spot in the ceiling. You must strategically jump through the right places and perform many quick maneuvers to get through to the next area. Another area is the game’s take on an escort mission, where you must guide one of your crew members through various obstacles. The catch is they follow your exact movements, so if your timing is just slightly off they’ll fall to their death. Now proper timing is more crucial than ever! Just about every area of the game features some equally unique and interesting moment, such as wires that act as trampolines, mazes with teleporters that you must navigate through, conveyor belts that further complicate already difficult challenges, and much more.

Now I previously mentioned that the game is difficult, but didn’t quite emphasize exactly how difficult it is. I consider my skill level to be about average, and in roughly two hours I racked up just over nine hundred deaths. Yes, nine hundred. To make matters even worse, I died almost one hundred times in one room! It doesn’t matter how good or bad you are, a lot of it is nearly impossible to pass on your first try and there is some trial and error involved. Thankfully the game is always fair due to the abundance of checkpoints. Just about every room has one, if not multiple checkpoints. With this you still feel proud of your achievements while hardly ever being frustrated.

The difficulty might seem like a turnoff to some, but the upbeat and cheerful soundtrack more than lightens the mood. In the matter of fact, VVVVVV has one of the best soundtracks I’ve ever heard in a game and easily rivals – if not surpasses – the greats of the Commodore 64/NES days. I’m not going to waste words attempting to describe the beauty of the soundtrack so I’ll just say this: you absolutely must hear this for yourself. No words can truly capture how great this is, but if a soundtrack can keep a smile on one’s face after dying in the same room one hundred times it has to be something truly remarkable.

So on the surface VVVVVV is a 2 - 3 hour game (though additional challenges can roughly double that time) with nearly thirty year old graphics and a brutal difficulty. While this is not something that will seem appealing to most people, underneath this is something truly special and remarkable. It has style, an amazing soundtrack, challenging gameplay that’s fair, plenty of diversity and manages to take a simple concept and turn it into one of the most creative games I’ve played in recent times. With the exception of fancy graphics it has everything one could ever want in a videogame, and for the $5 price tag it goes for it would be absolutely insane to pass this gem up.



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Community review by Halon (January 08, 2011)

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