| Kozu (Xbox 360) review"Kozu is one of THOSE games that pop up on XBLA in droves; it’s a duel stick shooter that we should really be more pissed at Geometry Wars for popularising. We could try really hard to pretend that Kozu isn’t the latest contender in the homebrew developer’s favourite genre choice, but your denial would have to be measured in galaxies to overcome the sheer volume of evidence to the contrary. So, let’s not. Let’s just talk about how Kozu is an okay little game, but not one to reach the loft heights preset by the likes of Z0MBIES and Zombie Estate." | 



 Good ideas continue, like the ability to drop a slow, staggering bomb issued from behind, meaning to aim it right, you have to be at you most vulnerable, with your back to the hordes (or during a retreat to try and thin the chasing ranks) but the game presents little new as it ekes onwards though its infinite waves.  Once the limited enemy types have all been introduced, they’re revisited ad nauseam.  Soon, you'll find yourself in that corner, resolved though you might be to roam, acting more as a stationary turret than a shadowy ninja drawn in strong pencil lines, wondering what will give out first: your will to continue or your wrist from constant analogue stick abuse.
Good ideas continue, like the ability to drop a slow, staggering bomb issued from behind, meaning to aim it right, you have to be at you most vulnerable, with your back to the hordes (or during a retreat to try and thin the chasing ranks) but the game presents little new as it ekes onwards though its infinite waves.  Once the limited enemy types have all been introduced, they’re revisited ad nauseam.  Soon, you'll find yourself in that corner, resolved though you might be to roam, acting more as a stationary turret than a shadowy ninja drawn in strong pencil lines, wondering what will give out first: your will to continue or your wrist from constant analogue stick abuse.
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Staff review by Gary Hartley (December 18, 2010)
 Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. | 
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More Reviews by Gary Hartley [+] | |
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