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Kozu
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Publisher Region Released Unknown NA 12/15/2010 |
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Review by Gary Hartley
December 18, 2010



Good ideas continue, like the ability to drop a slow, staggering bomb issued from behind, meaning to aim it right, you have to be at you most vulnerable, with your back to the hordes (or during a retreat to try and thin the chasing ranks) but the game presents little new as it ekes onwards though its infinite waves. Once the limited enemy types have all been introduced, they’re revisited ad nauseam. Soon, you'll find yourself in that corner, resolved though you might be to roam, acting more as a stationary turret than a shadowy ninja drawn in strong pencil lines, wondering what will give out first: your will to continue or your wrist from constant analogue stick abuse.
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