The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Eliminate Down
Eliminate Down (GEN) game cover art
Genre:
Shooter (Horizontal)

Developer:
Aprinet
Publisher
Region
Released
Soft Vision International
JP
06/25/1993
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Marc Golding

My Hero (Sega Master System)
You play the role of The Hero, but you look like Edward Carnby, specifically from Alone in the Dark 2, right down to the blue leisure suit and pitiful de...

Silent Hill HD Collection (Xbox 360)
I am not enamoured of any two old games slapped together (just Silent Hill 2 and 3 in this case) being called a “collection” in the first place, e...

Silent Hill: Downpour (Xbox 360)
Some might argue that the canon was lost once it left the hands of its original developers; since that time it has been passed from studio to studio, each with ...

Resident Evil: Operation Raccoon City (PlayStation 3)
My team went through a checkpoint door and encountered enemy resistance. I noticed one teammate was absent on the front lines, and looked for her. Naturally, sh...

AMY (Xbox 360)
Tragically, though the poor presentation is the first thing you’ll notice, it’s not the worst. Not by a long shot. In fact, an argument could be made tha...

Best Genesis Games
Shinobi III: Return of the Ninja Master (Genesis) artwork
Shinobi III: Return of the Ninja Master
Average Rating: 10.0; Reviews: 3
Ristar (Genesis) artwork
Ristar
Average Rating: 10.0; Reviews: 3
Shining Force II (Genesis) artwork
Shining Force II
Average Rating: 10.0; Reviews: 3
Phantasy Star II (Genesis) artwork
Phantasy Star II
Average Rating: 10.0; Reviews: 2
Toejam & Earl (Genesis) artwork
Toejam & Earl
Average Rating: 10.0; Reviews: 2
Sonic the Hedgehog 2 (Genesis) artwork
Sonic the Hedgehog 2
Average Rating: 9.5; Reviews: 4
Contra: Hard Corps (Genesis) artwork
Contra: Hard Corps
Average Rating: 9.5; Reviews: 4
Twinkle Tale (Genesis) artwork
Twinkle Tale
Average Rating: 9.3; Reviews: 3
Rocket Knight Adventures (Genesis) artwork
Rocket Knight Adventures
Average Rating: 9.3; Reviews: 2
Phantasy Star IV: The End of the Millennium (Genesis) artwork
Phantasy Star IV: The End of the Millennium
Average Rating: 9.2; Reviews: 3

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! EmP has weighed in on Zoom! for the Genesis and figures it rates 6 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Genesis > E > Eliminate Down > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Marc Golding
November 16, 2010


The Ultimate Hardbody


''A ten out of ten!'' I can almost hear you exclaiming, primed for a gush-fest delineating horizontal shooter perfection. You won't get it. Well… The gush-fest yes; the perfection, not so much. Eliminate Down, right down to the cocked up name (a poor translation?), is not quite close to flawless--it does some troublesome things wrong: It might have furnished a longer invincibility period when you die, might have allowed you to continue levels from their midpoints. Certainly an eight-level gauntlet this brutally unyielding did not need to be so unhelpful. But the major muscle groups, these are worked to such a superlative degree that ED can outflex just about any side-scrolling shoot-em-up, ever.

For a shooter physique to be adequately robust, there are certain requirements. Its body composition must be as follows: rocking tunes, interesting places and foes, a hard ass level of difficulty, and that muscle which elicits memorable maneuvers from the player. ED's got 'em all in shameful abundance. The Eliminate Down space craft is outfitted with three switchable weapons: the forward 'colourful junk' spread, the four-way diagonal 'Darius' bombs, and the backward 'V' spread. It's easy to power up, and power ups are easy to score. Speed is adjustable from the pause screen, and believe me, for certain areas you'll need to pause the action to think about just how fast you need to be. The flexibility the impressive speed scale and indispensable weapon toggling allows, gives ED a jump on the 'memorable maneuvers' category. So, appropriately, we'll begin there, and appropriately, with level one.

Memorable maneuvers will need to start almost right away--little pests will close in on you in circle formation and confound your forward weapon--but the backward shot provides an easy out. The staple shooter snake mid-boss will approach from the front, then curl around from behind--asking more early practice with the on-the-fly weapon switching. And then, the rocking tunes change, as they are wont to do (yes, wicked tunes galore), for the second half of the level, waxing even more rocking as massive missiles aim 45 degrees up and to the left to pin you, destroy you. That's hard ass for a first level, and yet, you'll toggle to your four-way and realize that screen crushing is only an option, not a certainty. The sky turns scorching red as you plummet in the atmosphere, and the end-of-level guardian arrives sporting a halo of metal protection and a lid to blow off, where ring beams muster to puff at you as if from a fat cigar. Oblivion awaits this heap, and you're happy to do the introductions--level two beckons from a black screen.

I’m certain you noticed that our four major muscle groups have already worked in harmony to a mild burn. Already. In level one.

It only gets bounds better, and every level yearns to do a bit of showing off--this stage showing its pectoral definition, this one boasting Arnold-esque quadriceps. Stage two's tunes temporarily swap hard edge for a more thoughtful tonal depth that will stay with you. Stage three offers its distinctly unseemly personality to your attention. It implores you to dodge searchlight cannons (you're not quite ready to go where that light will lead you)--and from ugly alien skulls--twisting chase lasers that loop your ship safely, almost comically, if you dodge them just right. Stage seven will drop ceilings on you in such a way that the screen drops in concert, and the cumulative effect crushes you into the floor which rushes much too fast to meet you from below--the floor that you can't see until it's nearly too late. You'll need to pilot by feel. And stage eight is as hard as it gets, warping you all over outer space to do battle with splitting, spitting spheres and waves of desperate, gnashing alien insurgents before your date with the ultimate anomaly. It’s brilliant stuff: all the levels put it all together, and sweat it out.

And then there's the sublime: certain levels put it together at such a level that you play in awe of the game, like phases five and six, which I like to call Bad and Evil. An engaging, hollow bassline welcomes us to stage five's slow build. The methodical, cautious metal synthesizer quickly becomes far less methodical and cautious, and more menacing, and finally dangerous. The music's potency swells in accordance with your precarious onscreen situation--two giant drill machines rumble forth through ceiling and floor, and like every notable enemy in the game, they bring a preponderance of weaponry to bear upon your Eliminate Down. What makes them even more special is how they align themselves, diabolically, to suffocate you against the screen's constraints. Only the very best of the thinking shooters can do this and not elicit hatred (such as R-Type III)--you'll simply be nonplussed. What to do? And when you learn what is expected, incredulity will awaken, but what choice do you have? Are you going to pack it in here, in the midst of all this?

Not likely. And faced with Bad, we feel Evil lurking around the next bend. The game's trademark metal synthesizer will absolutely rage in level six, and the game will follow suit. Blue vein-like networks will warp spectacularly, putting to shame the once lauded undulating flames of Thunder Force III fame. A writhing monstrosity will wave its clawed limbs, discharge tears, froth forth homing, splitting bubbles, and upchuck junk as you pass overhead. Fanblades will hurl hurtling aliens bodily through the wind tunnel they create--you need only withstand the gale, destroy the fan, and protect yourself from the alien rain.

And so Eliminate Down is a ten out of ten. It's not as polished as Lightening Force, the Sega 16-bit's more celebrated shmup gem, nor is it as clean and balanced. But it's big and impressive in excess, without the stabilizer muscles that effect perfect symmetry: a gun show with no legs. R-Type fans are welcome, as you'll need that ingenious screen-clearing strategizing for the impossible scenarios, and the weapon toggling will replace your Force Device management. Twitch shooter fans should rejoice as well: when the trial-and-error based planning is behind you, there will still be copious bullets to slip. Despite its cost and obscurity, shooter fan, find Eliminate Down. It’s a nasty piece of work, but you’ll love the way it hurts.






You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Eliminate Down is a registered trademark of its copyright holder. This site makes no claim to Eliminate Down, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.