The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

The House of the Dead: Overkill
The House of the Dead: Overkill (WII) game cover art
Genre:
Shooter (Light Gun)

Developer:
Headstrong Games
Publisher
Region
Released
SEGA
NA
02/10/2009
SEGA
EU
02/13/2009
SEGA
JP
09/17/2009
SEGA
AU
02/19/2009
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by pickhut

Sonic the Hedgehog 4: Episode II (Xbox 360)
While I'm disheartened that Episode II feels the need to reuse stuff from past titles instead of attempting a 100% fresh game, for what it is... it's st...

Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu (Saturn)
!!~CAUTION~!! This review is best read with unsuspecting family members, close friends, or complete strangers for maximum effect. You have been warned.

Brave Fencer Musashi (PlayStation)
Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi...

Wolf Fang (Saturn)
Vapor Trail has a sequel called Wolf Fang. Let's focus on the more pressing issue first: Vapor Trail managed a sequel.

PuLiRuLa (Saturn)
Then you got anthropomorphic bottles in business attire, a painting of a nun that can whip out a huge tongue, and a towering sumo wrestler chilling beside Mount...

Best Wii Games
Okami (Wii) artwork
Okami
Average Rating: 9.5; Reviews: 2
Resident Evil 4: Wii Edition (Wii) artwork
Resident Evil 4: Wii Edition
Average Rating: 9.3; Reviews: 3
Super Mario Galaxy (Wii) artwork
Super Mario Galaxy
Average Rating: 9.1; Reviews: 9
The Legend of Zelda: Twilight Princess (Wii) artwork
The Legend of Zelda: Twilight Princess
Average Rating: 9.0; Reviews: 3
Sin & Punishment: Star Successor (Wii) artwork
Sin & Punishment: Star Successor
Average Rating: 9.0; Reviews: 2
World of Goo (Wii) artwork
World of Goo
Average Rating: 9.0; Reviews: 2
No More Heroes (Wii) artwork
No More Heroes
Average Rating: 8.5; Reviews: 6
Sonic Colors (Wii) artwork
Sonic Colors
Average Rating: 8.5; Reviews: 4
Metroid Prime 3: Corruption (Wii) artwork
Metroid Prime 3: Corruption
Average Rating: 8.5; Reviews: 2
Dragon Ball Z: Budokai Tenkaichi 2 (Wii) artwork
Dragon Ball Z: Budokai Tenkaichi 2
Average Rating: 8.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! honestgamer has weighed in on Endless Ocean: Blue World for the Wii and figures it rates 8 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Wii > H > The House of the Dead: Overkill > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by pickhut
June 27, 2010

Headstrong Games definitely receives points for giving players a different presentation with The House of the Dead: Overkill, instead of playing it safe by following in the footsteps of its predecessors. That's not to say the previous titles had a bad style, but change is sometimes a good thing. You'll immediately pick up on it when the disc plays, starting up as if an old movie is beginning. This is complete with film scratch effects (that stay for the game's entirety), "Feature Presentation" and "Slater Color" cards, and opening credits. Not just ordinary credits, too, but credits with a pole dance that ends with the dancer pointing a Wii Remote at the screen! Yeah! From there, the whole game is shown as a B-horror movie from the 1970s, complete with mock trailers at the start of every stage, cheesy plot progression, mountains of violence and shock, and a scantily clad woman with giant bazooka missiles going by the name of Varla Guns. And there's cursing. Tons and tons of cursing.

So, Zombies + Gore + Shock + Boobs + Potty Mouth = Automatic Awesomeness, right?

Well, while the story of Agent G's first assignment is in no way a bad game, it does feel like it goes out of the way to be a bit forgiving. That's not to say Overkill is light on action, as you'll always be greeted by zombies desperately trying to claw you to death, at such locations like a hospital, prison, and carnival. Building up on combo kills is tough, as well, since you can't miss while shooting all the zombies with erratic movements. There are flaws, though, that are responsible for the somewhat lax difficulty, the most noticeable of which is your health. In previous installments, you only had about three hits before dying. In this title, you get ten, with the ability to replenish some of it within stages. This knocks the challenge down from what it originally could have been, as you really won't fail a stage. I guess the developers tried to counter this by lending players a crappy gun, but you do get to upgrade or buy better weapons as you progress. I would've been fine with this if I could fiddle with the settings, but the only real options available are sound adjusting and gun calibrating.

Also, even though you'll constantly be assaulted by hordes of zombies, they don't have much bite like the ones in past games. I mean, take for example the dual-wielding axe zombies that rush you in The House of the Dead 2; they come quick, and if you're not careful with your shots, they could easily bounce off the axes blocking their faces. In Overkill, you spot similar dual-wielders, except half the time they don't rush, and they're really not using the weapons as shields. Shoot, I don't believe the weapons were programmed to deflect bullets at all, as I've yet to witness it. And while I'm on the subject of zombies, there's really not much variety in attack patterns. They either walk, run, or throw, and usually require two to three hits (if you're not going for head shots) to defeat them. It's a far cry from the likes of hard to hit worms that lunge, and monkey-like assassins that run on walls.

The most bizarre aspect of Overkill, however, is the Director's Cut mode that's unlocked when you complete the game once. Now, I had my assumptions to what this mode could possibly be, the main guess being that it's the main game with enemy and items switched around. I was kinda right. In Director's Cut mode, the game is so much better, because you have more zombies rushing in large groups, and there's actually brand new locations, both extending the game's length.

My question is this: How come this wasn't the main mode to begin with?!

For me, this is the most unusual thing about Overkill, and trust me, there's some unusual things about the game (like those large... flailing... "objects" at the end). Director's Cut mode is something you would do if you were planning to release a special edition of the title, like Capcom shamelessly does for their money makers. You don't put a better version of a game in the same product, then force players to beat a lesser version of it first. If this was Headstrong Games' attempt to prolong Overkill's life-span, then it's a pretty lame way of going about it. However, despite what sounds like endless nagging from me, Overkill is still a nice, mindless light gun title, though not the series' best effort. If you can find it cheap, go for it, but I'd suggest picking up The House of the Dead 2 & 3 Return as your first choice. Overkill may have a cool new presentation, but it needed more than that to rival the likes of THotD2.


Rating: 7/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. The House of the Dead: Overkill is a registered trademark of its copyright holder. This site makes no claim to The House of the Dead: Overkill, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.