The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Yamaha Supercross
Yamaha Supercross (DS) game cover art
Genre:
Racing

Developer:
Coyote Console
Publisher
Region
Released
DSI
NA
07/14/2008
Zoo Digital Publishing
EU
09/??/2009
DSI
AU
09/??/2009
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Gary Hartley

Akai Katana (Xbox 360)
So many deaths, so many bullets…

Blaster Master 2 (Genesis)
Blaster Master 2 exists only as a sobering example of completely missing the entire bloody point.

Pure (Xbox 360)
Pure will just have to settle for being more fun to play than it really has any right to be.

J.U.L.I.A (PC)
This makes it a recommendable video game featuring a strong narrative, fantastic storytelling and a real sense of personality.

Zero Wing (Genesis)
Instead, let’s all listen to people who have never played the game quote the ‘hilarious’ intro until the urge to club them with a half brick becomes too strong....

Best DS Games
Dragon Quest VI: Realms of Revelation (DS) artwork
Dragon Quest VI: Realms of Revelation
Average Rating: 9.5; Reviews: 2
Elite Beat Agents (DS) artwork
Elite Beat Agents
Average Rating: 9.3; Reviews: 3
Advance Wars: Dual Strike (DS) artwork
Advance Wars: Dual Strike
Average Rating: 9.3; Reviews: 3
Castlevania: Dawn of Sorrow (DS) artwork
Castlevania: Dawn of Sorrow
Average Rating: 9.3; Reviews: 3
Space Invaders Extreme (DS) artwork
Space Invaders Extreme
Average Rating: 9.3; Reviews: 2
Kirby: Canvas Curse (DS) artwork
Kirby: Canvas Curse
Average Rating: 9.3; Reviews: 4
Mario Kart DS (DS) artwork
Mario Kart DS
Average Rating: 9.2; Reviews: 5
Pokemon Pearl (DS) artwork
Pokemon Pearl
Average Rating: 9.0; Reviews: 4
Ossu! Tatakae! Ouendan! (DS) artwork
Ossu! Tatakae! Ouendan!
Average Rating: 9.0; Reviews: 4
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 (DS) artwork

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! honestgamer has weighed in on Cartoon Network Racing for the DS and figures it rates 9 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > DS > Y > Yamaha Supercross > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Gary Hartley
December 27, 2009

Yamaha Supercross makes some fuss on its packaging about how you take over for your injured brother in the Yamaha Supercross team. Then never mentions this again. In making this my introduction to the game’s review, I’m actually highlighting it a lot more than Coyote Console ever managed to do.

Which is handy because, otherwise, I’d just have to start talking right away about a game that covers all the bases, but really doesn’t do anything other than provide basic competency. The expected options all appear; a championship mode that has you race all nine tracks in an effort to come up trumps as well as an arcade and practise mode that allows you to run wild on any of these tracks you’ve unlocked. There’s scoreboards that keep track of your best efforts and the entire Yamaha YZ range of bikes to unlock along the way.

Some of the tracks are faithful reproductions of the real thing. The initial track, labelled as Atlanta, is a virtual copy of the Georgian Dome, complete with the simplistic oval track and bevy of camel humps to surge over. The handling of the trial bikes is also captured faithfully, complete with how easy it is to oversteer and veer out of control if you try and lean too far into corner. Unfortunately, it’s hardly ever put to the test. To win the Atlanta event, all you need to do is line your bike up reasonably well with the jumps and then try and land half decently. If you feel like showing off, you can even pull a superman stunt while in mid air just because.

And, though the tracks up the challenge with their design, be them replicated versions of trickier existing tracks or ones custom made for the game, victory is really all about lining up the jumps right. It’s easy to make mistakes on the windier tracks that task you with straightening quickly from a sharp corner to fly into a sadistically placed camel hump, but it’s all the game really has. Mistakes are not punished harshly, nor outstanding lines rewarded thanks to the rubber band racing physics that ensure the pack of rival riders are neither too far ahead or too far behind you. On the winding and confusing second track, I missed one of the markers that told me the raceline was straight ahead, and sped up one of the intertwining tight turns instead, racing for about a minute or so before the flashing U-turn sign signalling a rider going the wrong way gave up and I was transported back to the wrong turn I had taken. Thanks to a few mistakes by the three riders who had a full minute’s head start on me, I was able to catch up quick and claim the lead. From then on, the winner was always going to be the person who crashed into the barrier the least, not who took the merciless corners the best, or who employed the right line.

In my case, I battled hard with a racer that should have been miles ahead after my initial error and then, somewhat ironically, nowhere near me after I overtook him later and pulled off a flawless lap. We took the last hump simultaneously, my biker sprawling in tight to best hug his way through the last corner. I was the first over the finishing line but because I’d been so wide on my approach and not gone over the painted line that signified the end of the lap, my effort was not counted. Instead of winning, I came fourth as my last lap counted for nothing, devoured by a programming bug and damning me to last. Perhaps it was deserving after the heinous error suffered right off the starting line, but I’d prefer my bad racing to be punished by bad results and by the shame of losing to better racers, not snatched away from me by a slice of poor programming serendipity.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Yamaha Supercross is a registered trademark of its copyright holder. This site makes no claim to Yamaha Supercross, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.