Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

CustomPlay Golf 2010  (PC) artwork

CustomPlay Golf 2010 (PC) review


"It’s by no means perfect, but by catering to the ground planners at home and making their efforts freely available, it offers something commendable and, perhaps more importantly, recommendable."

Since the dawn of gaming (or the 16bit days, anyway) EA have held an unbreakable stranglehold on the videogame world of golf. There’s been a fluttering of other attempts over the years, be them serious sim or exaggerated cartoon-like characters of the sport, but it’s EA who have belted out a golf game a year since 1991. Though it’s popular to pan EA for their stranglehold on many franchises, the simple fact of the matter is that they sit atop because they continue to churn out the best sports games.

CustomPlay isn’t the title that’s going to change that. But it does offer itself up as a very worthwhile counterpart.

There are a few problems to be overcome first, though. Golf is a game about precision over power, which makes the title’s swing method particularly problematic. The initial method is based around a swipe of the mouse, which has its own set of pros and cons. Left to right controls the swing, but add a bit of diagonal action into it either way, and you gain control of draw and fade on your shot. The big downer here is how hard it is to gage the power of your shot this way, unless you want to hit the ball full pelt. It’s hard to measure to trickier shots, the ones that need something between a half and full swing this way, and a lot of these shots come down to total guesswork.

Perhaps predicting difficulty, a secondary swing option is available in either a two or three click format that will appease the people still clinging to the format championed by the aforementioned EA starter game in 1991. Though it feels somewhat archaic and not nearly as involving as the mouse swipe method, it works without flaw or complaint.

While the control does cause some problems, what the game revels in most is the sheer amount of courses available to you, and how faithfully they’re implemented. Perhaps the best option available to you is the chance to design your own course and uploaded it for others to enjoy, or download the creations constructed by other players out there. The designs will range from basic to brilliant and the biggest plus here is that there’s a potentially endless supply of new courses to play on, always giving you something new to strive for. This goes a long way towards counteracting the fact that all the big name courses are locked up in EA’s box of licences. This hardly seems to matter when you’re instead sampling unique grounds that can range from clever to downright sadistic.

Which really comes back to highlight the unfortunate clumsiness offered by the initial swing, especially considering the rest of the game seems to play out without much flaw. The ball reacts well off any of the given playing surfaces, rolling freely through fairways and getting bogged down in the longer stuff. Sand plugs balls deep and water traps issue mocking splashes and bring forth a string of curses. It’s by no means perfect, but by catering to the ground planners at home and making their efforts freely available, it offers something commendable and, perhaps more importantly, recommendable.



EmP's avatar
Staff review by Gary Hartley (October 20, 2009)

Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you.

More Reviews by Gary Hartley [+]
Heavy Rain (PC) artwork
Heavy Rain (PC)

Experimental Interactive Fiction isn’t without its drawbacks – but nothing ventured, nothing rained.
Post Mortem (PC) artwork
Post Mortem (PC)

As a dated adventure game you could suggest that Post Mortem is a dying practice.
Murdered: Soul Suspect (PC) artwork
Murdered: Soul Suspect (PC)

The Thin Boo Line

Feedback

If you enjoyed this CustomPlay Golf 2010 review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. CustomPlay Golf 2010 is a registered trademark of its copyright holder. This site makes no claim to CustomPlay Golf 2010 , its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.