Sweet Home (NES) review"You know, I can remember once seeing this game on the release forecast within the hallowed pages of NINTENDO POWER – man, Nintendo of America must have shit themselves when they got a preview copy, because Sweet Home is the grotesque inspiration for Resident Evil." |
You know, I can remember once seeing this game on the release forecast within the hallowed pages of NINTENDO POWER – man, Nintendo of America must have shit themselves when they got a preview copy, because Sweet Home is the grotesque inspiration for Resident Evil.
Despite having been at least nominally based on an unbelievably retarded Japanese horror film of the same name, Capcom managed to salvage it for one sick but awesome Famicom RPG. When your hapless team of investigators becomes trapped in the notoriously haunted Mamiya mansion, they’re forced to split up into separate groups of two and three so they can “cover more ground” or something equally asinine. You won’t find any role-playing staples like inns, bosses, or magic spells around these parts, and death has a tendency to be rather final, although there are at least a large number of healing potions scattered about. Each of your characters plays pretty much the same as well, and they can only carry two inventory items apiece at any given time – but you’ll need every one of them, as each member also possesses a unique object that you’ll need time and time again, whether it’s Emi’s skeleton key, Akiko’s first aid kit, or Asuka’s . . . vacuum cleaner. Apparently doing battle with decaying hordes from beyond the grave is just another night’s work, but when there’s broken glass around you’d better call in a professional.
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Staff review by Sho (December 21, 2007)
Sho enjoys classic video games, black comedy, and poking people until they explode -- figuratively or otherwise. He also writes a bit. |
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