The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > PC > S > Star Wars: Knights of the Old Republic > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Knux
June 21, 2007

Re-watching Star Wars: Episode III lately, I marveled at the complex politics that the ill-fated prequel-ogy introduced to every nerd’s favorite very, very distant galaxy. Indeed, before the vicious Empire and the heroic Rebellion, there was the noble Republic and the scheming Separatists, and, ho! Before all that, there were the Jedi and the Sith--the religious zealots, if you will, of the interstellar Crusades.

But the Star Wars history never seems to end, and Knights of the Old Republic, the first RPG to feature smart-talking protocol droids, establishes a period over 4 millennia before our beloved snot Anakin Skywalker was even born. Here, four years after the Mandalorian War--yes, the Mandalorian War--the Sith, led by the ruthless Darth Malak, threaten to conquer the Republic’s domain with an inexplicably massive fleet. Luckily, the Republic has a few good men (and women), including a couple Jedi, willing to retrace Malak’s steps, discover his secrets, and bring his snooty, Force-bred arrogance to a halt.

Where the politics come in is mostly bare-bones warring-factions fantasy fare, but all the Episode III elements are there: there’s a Jedi Council, led by a mystical whatever-species-Yoda-is; a dwindling Republic obsessed with valiance and justice; planets and species taking sides in a pervasive war; and starships that seem to look cooler the older they are. BioWare has created a faithful extension to the Star Wars universe, dressing the stage with enough gusto to appropriately present the main attraction: an RPG with enough of its own ideas and mechanics to offset any of its gimmicky potential.

KotOR’s most famous element is its alignment system, where the player’s decisions and actions affect her alliance with either the Light Side--the path of honesty, justice, and humility--or the Dark Side--the path of arrogance, passion, and, frankly, more fun. A player’s alignment is mostly affected by her encounters with the game’s numerous NPCs. A typical scenario:

Alien Peasant: Thank you, Jedi, for saving me! Those bounty hunters are vicious, soulless creatures who’ll surely continue to hunt me down unless I repay my 300 credit debt.
1) “Oh, my! My, my, my. Here, I’ll pay off that debt for you.”
2) “DIE!!”

As you can guess, paying off his debt is the Light option, while outright killing the alien nails you some of those sweet, shameful Dark Side points. Throughout the game, certain pivotal moments require important moral decisions, further affecting your alignment, and the attitudes of your allies, your own physical representation, and even the game’s ending depend on your ultimate decisions.

The majority of the gameplay, however, is spent exploring settlements, meeting what seems like hundreds of characters, and solving various quests. The main story, like most RPGs, has you traveling the galaxy collecting the five pieces of an ancient artifact you’ll use to save the world galaxy, though the game is littered with optional side-quests that provide the bulk of the Star Wars atmosphere. Some will ask you to simply dispense of some pesky raiders, while others, like one of my personal favorites, require you to take out your licensed Nancy Drew magnifying glass and solve a murder case that’s stumped the local Twi’lek authorities.

Combat, meanwhile, is less varied. Pretty much every battle requires the same tactics, save adjusting stat-boosters or Force powers for more powerful enemies. Fights occur in “real-time,” but they’re turn-based; characters with higher stats have an advantage, but the success of attacks depend on random “dice” rolls; weapons can be upgraded, but only barely--all in all, the combat system is effective, but confusing. The dice-roll system is explained in detail, and I suppose it’s possible to account for the mathematics, but it’s easier to simply resign to letting fate take its course: an attack either hits or it doesn’t. Though the fights occur in turns, commands are issued on-the-go, and thankfully the game provides a pause option. Micromanagement of your party is key, as is a thorough, strategic understanding of the strengths, weaknesses, and abilities of each of your three (at a time) party members.

Character upgrades consist of Skills, Feats, and Force powers, and leveling up is mostly at your discretion. Skills include things like Security, Intelligence, and Resist Injury; Feats are things like Armor Level, Power Attack, and Weapon Proficiency; and Force powers include everything from stat-boosters to lightning attacks. Customizing your character’s Feats and Force powers provides much of the adventure’s strategy, and there are incentives to choosing abilities that fit both your alignment and your class.

KotOR borrows much of the already brilliant Star Wars soundtrack, and the voice acting is superb, though alien races tend to use only two or three different voice tracks, endlessly repeating the same gibberish over the subtitles. The sound is mostly ambient and quite well executed, but the visuals are a different story. The character models are clean, and it’s often fun to see how your equipped inventory affects your party’s appearance, but the NPCs tend to all look the same. Environments are likewise smooth but sparsely detailed, and my machine crashed often enough to warrant a complaint about stability (I even had to turn off grass, which my computer couldn’t even render without choking up and freezing). The game has several other unnecessary bugs, such as stupid ally movement and, occasionally, a graphical dead-end. Not only are the battles, which often look beautiful with several lightsabers dancing at once, marred by slow frame rates, but even walking around town causes noticeable, unforgivable slowdown.

Nevertheless, Knights of the Old Republic shines in its presentation and execution. The alignment system ensures at least two or three varied and exciting replays, and there are enough surprises, such as potential romances with your party members, to keep things steamy. The main adventure is relatively short--only about 25 to 30 hours--but for players looking to squeeze out all the midichlorians they can, there are a few (forgettable) mini-games, many entertaining side-quests, and dozens of possibilities for either evil or grace.

And, of course, there’s always a history lesson to be had. Did you know the Czerka Corporation has outposts on several different worlds as a result of the Republic’s loose trade laws?

Yeah, me neither.


Rating: 8/10


Most recent video game reviews written by Knux

Nancy Drew: The White Wolf of Icicle Creek (PC) [July 17, 2007]
Battalion Wars (GameCube) [December 30, 2005]
F-Zero GX (GameCube) [October 04, 2003]
The Legend of Zelda: Ocarina of Time / Master Quest (GameCube) [May 15, 2003]
The Legend of Zelda: The Wind Waker (GameCube) [April 09, 2003]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ Alpha Olympics 2012
+ JoeTheDestroyer's Tales of Phantasia review
+ holdthephone's Final Fantasy XIII-2 review
+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ JoeTheDestroyer's Area 51 review
+ zippdementia's Mega Jump review
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake

Staff Game Reviews

The Elder Scrolls V: Skyrim (GameCube) artwork sample SoulCalibur V (GameCube) artwork sample The Simpsons Arcade Game (GameCube) artwork sample
Quarrel (GameCube) artwork sample Star Ocean: The Last Hope (GameCube) artwork sample Pushmo (GameCube) artwork sample

The Elder Scrolls V: Skyrim
SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (GameCube) artwork sample Othello (GameCube) artwork sample Scarface: The World is Yours (GameCube) artwork sample
The Last Express (GameCube) artwork sample Golden Axe II (GameCube) artwork sample Assassin's Creed: Revelations (GameCube) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Tales of Phantasia (GameCube) artwork sample Mega Jump (GameCube) artwork sample White Knight Chronicles (GameCube) artwork sample
Dragon Wars (GameCube) artwork sample F-Zero GX (GameCube) artwork sample Paper Mario: The Thousand Year Door (GameCube) artwork sample

Tales of Phantasia
Mega Jump
White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Star Wars: Knights of the Old Republic is a registered trademark of its copyright holder. This site makes no claim to Star Wars: Knights of the Old Republic, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker