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Recent Contributions Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by Knux. Be sure to leave some feedback if you find anything interesting!
Type: ReviewGame: Nancy Drew: The White Wolf of Icicle Creek (Miscellaneous) Posted: July 17, 2007 (11:58 PM)
As a mystery story, White Wolf is somewhat dry. Nancy has been hired to investigate a series of dangerous incidents, including a few explosions, at Icicle Creek Lodge, but in order to fully investigate she’ll have to pull triple duty as a maid, cook, and detective. The plot unfolds steadily enough, but there’s never really the level of intrigue or danger that it so desperately tries to achieve. Sure, there are bombings—but nobody dies. Yeah, everyone’s a viable suspect with possible motives—but,...
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Type: ReviewGame: Star Wars: Knights of the Old Republic (Miscellaneous) Posted: June 21, 2007 (09:46 PM)
Re-watching Star Wars: Episode III lately, I marveled at the complex politics that the ill-fated prequel-ogy introduced to every nerd’s favorite very, very distant galaxy. Indeed, before the vicious Empire and the heroic Rebellion, there was the noble Republic and the scheming Separatists, and, ho! Before all that, there were the Jedi and the Sith—the religious zealots, if you will, of the interstellar Crusades.
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To be honest, my Game Boy Advance SP, once a knight in shining (quite literally, at last!) plastic, has seen little to no activity in recent months. In a sense, then, I can actually relate to the poor thing, but I digress.
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As with the attacks, knowing when and how to perform each of these turns is vital during a race, since, depending how it turns out (pun sadly intended), a turn can lose or gain crucial seconds during a lap—consider, of course, that the difference between first and second is often a mere tenth of a second.
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Type: ReviewGame: The Legend of Zelda: Ocarina of Time / Master Quest (GameCube) Posted: May 15, 2003 (01:06 PM)
For veterans of the original, the dungeons become all new challenges (sometimes extremely frustrating ones), with different sequences necessary for progression and a horde of remixed enemies throughout—for instance, where there might have been a few keese in Ocarina of Time, there now stands a Stalfos.
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The entire sailing element is a love-hate sort of experience: if you don’t mind occasionally spending five minutes crossing the entire ocean to get from point A to point B or constantly changing the direction of the wind, then you can easily dismiss the potential frustration and realize that it is actually a rather fun experience, and simply exploring the ocean, finding all the islands and their respective objectives, is actually enjoyable.
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Dungeons, too, are nearly flawless. Void of the usual maze and switch puzzles found in so many RPG’s, the dungeons in Skies of Arcadia Legends, although not entirely difficult, contain what feel more like actual traps than useless obstacles whose only intent is to hinder your progress. Although disappointingly scarce, the puzzles are only the backdrop to the real meat and potatoes of any RPG: the battles (luckily, the frequency of random encounters has been toned down a bit since the past...
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Metroid Prime is not a first-person shooter, however. Nintendo itself has hailed the title as a first-person “adventure,” and for good reason; throughout the game, the player must pay close attention to his or her surroundings, observing and thinking more than shooting.
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The average player will tackle this game’s adventure in about 12 hours of total gameplay, while the hardcore Metroid player could beat it in half that time. And since Metroid Fusion does not benefit at all from the linkup with Metroid Prime, there are no real bonuses to keep you playing. However, speedy players will be rewarded with different endings, and finding every item in the game proves to be quite a time-consuming task.
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This freeform sense of interaction with the environment helps immensely in immersing the player into the game’s sunny, tropical atmosphere, and lets the player become comfortable with Mario’s new moves, most of which involve the water pack.
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However, ED adds to the incessant zombie slashing with the innovative ''Magick'' system. Aside from basic healing spells, the different magicks include enchanting items for added power or solving puzzles, creating a magick-proof shield to aid you, or revealing invisible enemies or objects, among others.
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Type: ReviewGame: Star Wars Rogue Squadron II: Rogue Leader (GameCube) Posted: June 18, 2002 (11:05 AM)
The animation, especially of the ships’ movements, is remarkably accurate to the movies, and, in some cases, even better. The ships’ hulls, themselves, are perfectly rendered, immediately recognizable at first glance. The FMV scenes from the original movies, which are shown throughout the game’s menu system, add even more quality to the already nostalgic title.
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For a game that prides itself on international play, and whose main gameplay mode is ''World Cup Qualification,'' I was incredibly disappointed at the lack of an actual World Cup tournament. Considering this is a 2002 title, this is unforgivable, and has caused me to not recommend the game to anyone who wants to take their team to the world championship.
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Puzzles are where the gameplay lies, and trust me, Monkey Island has plenty of them. From the cruelly simple answers to the complex, multiple-event solutions, the game's numerous puzzles are engaging and tough.
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Season, of course, is where the meat of the game lies. Pick your team (including the Minnesota Wild and Columbus Blue Jackets expansion teams) and play through their 2000-2001 schedule, attempting to grab the elusive Stanley Cup.
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Type: ReviewGame: Who Wants to Be a Millionaire (Miscellaneous) Posted: December 31, 1969 (05:00 PM)
The earlier questions are easy enough, but once you get up to the higher ones things start getting tricky. That is, of course, in your first 15 or so times playing.
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What no one would have believed 5 years ago, however, is that Sonic's triumphant return to his 2D roots would come on a Nintendo system, and that's just what's happened to the first Sonic game ever on a Nintendo-made system, Sonic Advance.
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Type: ReviewGame: The Legend of Zelda: Majora's Mask (Nintendo 64) Posted: December 31, 1969 (05:00 PM)
Overall, The Legend of Zelda: Majora's Mask is an improvement of its predecessor. However, it doesn't seem to capture the same epic feel as The Ocarina of Time, and, in the end, the first Nintendo 64 Zelda game will be the one you'll always remember.
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Type: ReviewGame: The Legend of Zelda: Ocarina of Time (Nintendo 64) Posted: December 31, 1969 (05:00 PM)
If you play your cards right, don't abandon the classic formulas, and continue to innovate, anything is possible, as shown in this, one of the best games ever created - on any system - The Legend of Zelda: Ocarina of Time.
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The R button, also, does the new Revert move, which, when you're coming off of a lip trick on a ramp, lets you maintain a combo by allowing you to string in a manual...
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