The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > PC > A > Alien Shooter: Vengeance > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Jason Venter
February 16, 2007

The air in California tastes like death. Blood’s coppery odor tickles your nostrils and taste buds, caresses your nasal passages. Your skin is clammy. Each breath is a ragged gasp, each blink a risk because for that millisecond your eyes are closed, you’re not alert. When you’re not alert in California, you’re dead.

Alien Shooter: Vengeance presents a bleak vision of a futuristic California we’ve not yet glimpsed. As the game opens, you have been hired by the clandestine M.A.G.M.A. Corporation to root out a problem plaguing its underground research facility. You’ve been paid handsomely and the company’s officials expect you to complete your assignment. If you live--a prospect you’ll soon find isn’t even remotely likely--you’ll receive the second half of your exorbitant fee. If you die somewhere in the bowels of the laboratory, it’s just the realization of a fact you know all too well: shit happens.

In the case of the M.A.G.M.A. Corporation’s labs, it happens frequently. The first stage is innocuous compared to that which lies ahead. You pass through a few gates on the way to meet your ally in this insane mission, General Baker. An obstacle you’ll encounter all too frequently blocks your path; the doors have lost their power and can’t be opened conventionally. You retrieve dynamite from a nearby blast through them to the darkness beyond. This is the point where sane individuals, tipped off by shadows and rubble, would leave. You’re not like them.

Your trek takes you deeper into the building and there you encounter the first signs of resistance. Creatures skitter toward you, their claws clanking on the metallic floors. A few quick shots leave them lifeless on the floor while the sounds of your assault echo through the dimly-lit corridor. Crimson liquid oozes from arachnid corpses and collects in oddly luminescent puddles. You spare them only a brief glance before you continue.

The game starts out easy like that, but change is in the air.

Before long, you’ll have an “oh shit” moment. Mine came in level two. I was scouting the hallways and I kept running into more of the strange crab-like creatures from the first stage. They’d rush me in groups of four or five and I’d fall back, pumping bullets into them, dancing around desks and stone columns, smiling with satisfaction as my inept adversaries turned to crimson scars on the concrete floors.

“This is easy,” I told myself.

I reached the end of the hallway and turned around. That’s when it happened. The lights dimmed abruptly. A glass lamp cracked to one side and from the distance came a groan, like metal scraping against itself. The building sighed as if alive and suddenly, the doors to the side burst open. Seconds before, I’d been alone. Now the floor itself writhed as bodies flowed over it. Limbs meshed together, a sea of arms and legs, tentacles and pincers.

I switched to the machine gun and backed away, only safety eluded me. In front of me, behind me, to the left and to the right, monsters squirmed and snarled. I kept firing, lost in the futility of it all, barely breathing. I knew I could survive the assault. I had to. It was only level two. And somehow, I did. Somehow, I emerged from the hallway alive while behind me the floor was a crimson smear littered with shells, severed limbs, corpses and shell casings.

Alien Shooter: Vengeance is cool because once such moments start coming, they don’t really stop. As missions progress, you’ll find the plot developing intriguingly. You meet characters and get to like some of them while hardly caring about others. Some assist in firefights and some simply unlock doors. Their roles are mostly irrelevant because you’re playing for one reason only: the adrenaline rush when you clear a corridor of fifty, a hundred or perhaps a thousand of the alien creatures and your life meter is reduced to a sliver and you’ve got no med packs remaining. That’s what the game is about.

It’s about atmosphere, too. The minute you step into the M.A.G.M.A. Corporation labs, you know something is wrong. It’s there in the quiet soundtrack that toys with your darkest fears in the background. The sinister yet subdued music slowly builds to a crescendo as you explore until guitar assaults you from all sides, like the very monsters that accompany each vicious riff. Lights flicker on and off before disappearing permanently when stray bullets smash them. Shadows dance along walls and the floor as you pass and in your flashlight beam, something twists sharply. Was it an alien or your imagination? You don’t know but you fire a quick shot because bullets are cheap.

You’ve certainly played better games. Alien Shooter: Vengeance isn’t perfect--longer than expected load times between zones ensure that, if nothing else--and it’s not particularly original. Take the endless isometric corridors from Diablo and replace that game’s swords with machine guns, rocket launchers and shotguns and you’re halfway there. Throw in buckets of blood (it’s the first thing the ESRB rating mentions on the packaging), unique skill sets--you can even choose to enhance a vampiric ability that lets you suck the life from monsters you’ve slain--and the ability to gain levels as the body count rises and you have an experience that feels quite familiar and extremely creepy.

Alien Shooter: Vengeance is long and it’s hard, without ever feeling cheap. You go in expecting to battle hordes of aliens and it doesn’t bother you when that happens because it’s what you feared and anticipated. You face each encounter with one hand on the keyboard and another on your mouse and your heart pounding in your chest. Then hell breaks loose and somehow you survive. When it ends, you smile and advance to the next stage. Games of this ilk lack the complexity some demand, but they’re just the thing for the gamer who wants to raise a little hell and kick some alien ass. California’s air tastes like death and I like it.



Buy Alien Shooter: Vengeance at Amazon.com!

Most recent video game reviews written by Jason Venter

The Simpsons Arcade Game (Xbox 360) [February 04, 2012]
Pushmo (3DS) [January 31, 2012]
Unstoppable Gorg (PC) [January 19, 2012]
Skylanders: Spyro's Adventure (Xbox 360) [January 08, 2012]
Defense Grid: The Awakening (PC) [January 04, 2012]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ holdthephone's Final Fantasy XIII-2 review
+ zippdementia's Mega Jump review
+ JoeTheDestroyer's Area 51 review
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead
+ Magical Mystery Tournament!

Staff Game Reviews

SoulCalibur V (PC) artwork sample The Simpsons Arcade Game (PC) artwork sample Quarrel (PC) artwork sample
Star Ocean: The Last Hope (PC) artwork sample Pushmo (PC) artwork sample Medal of Honor: Airborne (PC) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (PC) artwork sample Othello (PC) artwork sample Scarface: The World is Yours (PC) artwork sample
The Last Express (PC) artwork sample Golden Axe II (PC) artwork sample Assassin's Creed: Revelations (PC) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Mega Jump (PC) artwork sample White Knight Chronicles (PC) artwork sample Dragon Wars (PC) artwork sample
F-Zero GX (PC) artwork sample Paper Mario: The Thousand Year Door (PC) artwork sample Pokemon Snap (PC) artwork sample

Mega Jump
White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Alien Shooter: Vengeance is a registered trademark of its copyright holder. This site makes no claim to Alien Shooter: Vengeance, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker