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WarioWare: Touched!
WarioWare: Touched! (DS) game cover art
Genre:
Casual (Party)

Developer:
Nintendo
Publisher
Region
Released
Nintendo
NA
02/16/2005
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Systems > DS > W > WarioWare: Touched! > Staff Review

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Review by Jason Venter
February 18, 2005

Two hours after I jammed WarioWare: Touched! into my Nintendo DS system, I was watching the credits scroll and thinking the game may have made a better rental. That’s not to say it’s bad. It most certainly isn’t. But when I spend upwards of $30 on a product, I like for it to last a bit longer than that. If you’re of the same mind, don’t go rushing down to the store. Borrow it from a friend.

Speaking of friends, Wario doesn’t really have any. He’s a bit of a bastard that way. He does have acquaintances, though, people you will remember if you played WarioWare on the Game Boy Advance. They’re all back for this sequel, complete with new storylines to follow and laugh at.

If you have a soul, it’s not really possible to play through the game without the occasional (unmanly) giggle. The story centers on Wario, who is living in wealth after his video game venture. In his leisure, he likes to scarf down a bunch of sugary treats. One morning, though, all that syrup finds a cavity that sends him off to the dentist’s office post-haste. There, he’s cautioned not to eat treats. Naturally, he ignores this advice. What would a dentist know? From there, the game follows the exploits of other familiar figures, including a disco-dancing fool with an afro that serves as a magnet for insects, a mad scientist whose own creations best him, and so forth. Everything is very charming, appropriate for all ages but humorous to just about anyone thanks to stylish visuals and sound.

Of course, plot is not the focus of WarioWare: Touched! Instead, it’s the mini-games that deserve your attention. As you might suspect, these are both the game’s warts and its sexy smile.

A typical ‘game’ of WarioWare: Touched! finds you watching a scripted event before being plunged into a series of micro-games. These hit you fast and furious, one right after the next, leaving you little or no time to adjust. As an example, you might find yourself staring at a screen, told to pop bubbles that are drifting down from the screen above. Quickly, you get to work and pop them all, within about three or four seconds. Don’t rest, though, because the next game is something else entirely. Maybe you’re cranking a reel on a fishing pole. Maybe you’re slicing fruit in half as it flies across the screen.

With only a few exceptions, this is all done with your stylus. That’s what differentiates this game from the original in the franchise. Adapting to the new style won’t take you long at all, and suddenly you’ll wonder how you ever played this sort of thing before (assuming you have, of course). As a matter of fact, the stylus allows such precision and haste that the games often feel simpler as a result, even when they’re thrown at you in a quick-paced flurry.

Part of the game’s simplicity also comes from its basic design. Though I mentioned above that one game might find you popping bubbles and the next may have you messing with a fishing rod, this is not the case at first. Instead, stages are divided by theme. What this means in the short term is that you’ll be playing a series of games that requires one specific sort of action. It doesn’t really matter what’s happening on-screen; your role as the player doesn’t really change.

In the case of the microphone-related games, this makes sense. It wouldn’t be convenient to switch between blowing on the unit (think Feel the Magic, complete with similar light-headedness if you play for long stretches at a time) and wiggling a stylus across its touch screen. But most of the time, early play sessions will find you longing for just the slightest bit more variety.

Once you ‘beat’ the game, that variety comes. It’s easy to go back through and practice any games you’ve already completed, and you can also challenge yourself to grab higher and higher scores. Indeed, this is about all that’s left to you if you want to extend your time with the game. Around half of the 180 or so mini-games on the cartridge will have been unlocked on your first run through, so there’s not a whole lot more to look forward to.

Naturally, this isn’t all bad. WarioWare: Touched! does make an excellent diversion for a few minutes at a time. It’s fun to throw it in the unsuspecting hands of a friend, too, then watch him laugh his head off as he’s unrolling toilet paper or swatting a horse’s rump so it will run faster. When you don’t know what to expect, the game is a laugh and/or thrill a minute. Then the newness wears off. Then you realize you just spent $35 for those last two hours you enjoyed so much. And unless you’re the type to worry about unlocking every last game or raising your score to the stratosphere, you’re pretty much done.




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