White Noise Online (PC) review"Still budget jump scares and the sound of screams from a million miles away." |
It was late 2012, and Xbox Live Indie developers and serial plagiarists copiers, Milkstone Studios had just hit paydirt. Shamelessly stealing from Generously inspired by the rather well-received Slender: The Eight Pages, they created their own version of wandering around a slab of woodlands while being stalked by a monster that was almost always just behind you. White Noise: a tale of Horror couldn’t get their capitalisation right, but creeped you the hell out anyway. Forests at night were already creepy. Navigating with whatever bubble of light your torch provided was already creepy. A luminous white monster popping up constantly in the corner of your screens forcing you to run the hell away was often terrifying. It was as simple and effective as it was ruthlessly pilfered and altered slightly enough to not get sued to hell and back.
White Noise was a bit of a hit in that it wasn’t just a recognised franchise mockbuster like those sy-fi channel films you pretend you don’t love but a solid enough game in its own right. It was cheap, you could download it in approximately 7 seconds and, if you set it up, gave the pad to an unsuspecting friend, turned off the lights and filmed their reactions to share with everyone you know, it was worth its weight in gold.
I’d like to take a second to make yet another apology to my friend Karen that I don’t actually mean. That clip remains hilarious.
Staff review by Gary Hartley (May 26, 2014)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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