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Nintendo shares new details about The Legend of Zelda: Link's Awakening on Switch

The Legend of Zelda: Link's Awakening image

The gorgeous remake is coming this September with some neat new features.

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Nintendo today revealed new footage of The Legend of Zelda: Link's Awakening running on Nintendo Switch, highlighting new features that should help players find reason to spend more time on Koholint Island as they work to gather the instruments that will allow them to awaken the Wind Fish.

Announced earlier this year, The Legend of Zelda: Link's Awakening is an ambitious remake of the classic Game Boy title, made especially enticing by a gorgeous art style that resembles intricately fashioned clay models with a glaze applied over them. It is due to reach home consoles on September 20, 2019.



One feature new to this version of the game is the addition of Chambers (which are just individual rooms from dungeons) players can unlock and arrange to form their own dungeons. Once a dungeon has been created, players can challenge themselves and friends to complete it more quickly, a point that was made evident in "Treehouse Live" coverage of the title that found long-time franchise overseer Eiji Aonuma (well known for his work on Majora's Mask and other titles since) racing through a Nintendo of America staffer's dungeon and demolishing his best time.

When the game launches, players who like trinkets will be able to purchase a Link amiibo based on the new art style. The game itself will be available in North America in a special "Dreamer Edition" that includes an art book with concept art. Europe seems to have different incentives, including a spiffy steel case modeled after the original Game Boy.

The Legend of Zelda: Link's Awakening on Nintendo Switch will retail for the usual $59.99 USD in its standard form, and probably will cost another $20 to $40 if you want the deluxe version. Check out the trailer embedded above to see if you might be interested in plunking down that much green, or read our recent retro review of the original to see why Gary Hartley thinks the core design still holds up more than 25 years later.

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Staff article by Jason Venter (June 11, 2019)

Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.

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