Sinner: Sacrifice for Redemption brings dark vibes to consoles and PC this year
Prepare... for less exploration and decidedly more boss battles. Also: to die.
The people at Another Indie and DarkStar Games must have been huge fans of the Dark Souls series, because their new project together has "dark" and "souls" written all over it. There's a difference, though, and that difference is that Sinner: Sacrifice for Redemption will focus on boss battles.
Even just looking at the screenshots (to say nothing of the promotional video, which I'm embedding below), it's obvious where the game's inspirations lie. Sinner has dark visuals and gritty realism mixed with enemies that look like they could easily have crawled our oozed out of From Software's grim but beloved world.
Due to arrive on Nintendo Switch, PlayStation 4, Xbox One on October 18, then later on First on Discord and still later on Steam, Sinner was created by a team comprised of a former Ubisoft art director, a senior programmer at Konami, a Blizzard technical artist, and presumably much more. After all, it doesn't look like something a mere three humans could have produced.
Staff article by Jason Venter (September 27, 2018)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.
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