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Sinner: Sacrifice for Redemption brings dark vibes to consoles and PC this year

Sinner: Sacrifice for Redemption image

Prepare... for less exploration and decidedly more boss battles. Also: to die.

The people at Another Indie and DarkStar Games must have been huge fans of the Dark Souls series, because their new project together has "dark" and "souls" written all over it. There's a difference, though, and that difference is that Sinner: Sacrifice for Redemption will focus on boss battles.

Even just looking at the screenshots (to say nothing of the promotional video, which I'm embedding below), it's obvious where the game's inspirations lie. Sinner has dark visuals and gritty realism mixed with enemies that look like they could easily have crawled our oozed out of From Software's grim but beloved world.

Due to arrive on Nintendo Switch, PlayStation 4, Xbox One on October 18, then later on First on Discord and still later on Steam, Sinner was created by a team comprised of a former Ubisoft art director, a senior programmer at Konami, a Blizzard technical artist, and presumably much more. After all, it doesn't look like something a mere three humans could have produced.

In the game, players meet Adam. He's a soldier with a dark past, and his journey finds him seeking absolution for (I presume) past misdeeds. This he hopes to obtain by slaying beasts straight out of my nightmares. Various monstrosities based on the seven deadly sins will go up against him and rob him of his various strengths.

In what sounds like a very unique twist indeed, the game requires Adam to accept a permanent debuff ahead of his conquest of each new beast. This means losing vitality, weaponry, armor and more. And there's also a New Game+ mode, so players can perhaps get some of that back or at least experience something a little different on a subsequent run.

"Sinner provides the intense action players crave in hardcore games through intimate battles that are accessible in any order," says Iain Garner, director of developer relations, Another Indie. "By giving players the freedom to choose their path through its devilish challenges, Sinner offers player agency without sacrificing a compelling story."

Some of my favorite moments in Dark Souls were the ones spent wandering the wilderness, and I didn't necessarily consider fierce showdowns with the various bosses a personal highlight. However, I know a lot of players felt differently, and for them Sinner: Sacrifice for Redemption looks like it could be awesome indeed, even in a world suffering from Souls-like fatigue. Are you interested in getting to know Adam?

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Staff article by Jason Venter (September 27, 2018)

Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.

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