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Phantom Doctrine makes a game out of espionage

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Gunfights and spying are par for the course during the height of the Cold War.

If you recognize the team at CreativeForge Games, that's likely thanks to the team's work on Hard Case. But there's a new game in town, and that game--called Phantom Doctrine--is available for PlayStation 4 and PC starting today.

Billed as a "Cold War thriller strategy game," Phantom Doctrine is a turn-based espionage game that lets players lead a covert organization facing off against a global conspiracy. Operating in the shadows, your well-trained agents will investigate cases, research new technology, infiltrate enemy facilities, and overcome their foes using stealth or even brute force.

Phantom Doctrine features a single-player campaign that should last somewhere in the vicinity of 40 hours, by the developer's estimate. You'll see the action from two perspectives: a KGB counterintelligence operative or a renegade CIA commando. There's also a New Game Plus mode, in case you're still thirsting for more as you reach the closing credits.



From now through August 28, players who purchase Phantom Doctrine on Steam or GOG.com will receive the Deluxe Version (valued at $45.99) at no extra charge. That edition includes a digital soundtrack and art book, which are otherwise available separately for $9.99. Players who own Hard West on Steam or GOG.com can purchase Phantom Doctrine on the same storefront to receive an additional 5% discount, on top of a 10% discount that applies during the launch-window sale.

Phantom Doctrine is rated M for Mature and is published by Good Shepherd Entertainment. An Xbox One edition has been approved for release and is expected to reach that platform on August 24. The PlayStation 4 version receives an update today to address "minor" bug fixes. Their exact nature was never specified, and may never actually be discovered unless a new group of spies gets busy.



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Staff article by Jason Venter (August 14, 2018)

Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.

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