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MartinG
Hello, everyone!

Title: Awesome Final Fantasy crossover battle sequence with insane choreography
Posted: March 25, 2008 (07:37 AM)
I don't know how it is even possible to take characters from several Final Fantasies and Dead or Alive and come up with an endless fight scene that is ten times as crazy and awesome as the entire Advent Children (which was, itself, one long battle scene), but my mind? It is blown.



Mood: Impressed
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Title: Americans: I'm out to get you.
Posted: March 02, 2008 (03:44 AM)
I think I already knew this, but I was just reminded of the MGS4 bundle the New World is getting: PS3 + MGS4 + Dual Shock 3, for $500.

The 80GB PS3! The one with backwards compatibility! And my coveted MGS4, which we won't get until September 2012, when it has been sufficiently stripped of extra content and inflated in price to 70€ ($113)! And the Dual Shock 3, which I couldn't care less about but is bound to be expensive too. We don't even HAVE backwards compatibility PS3s of any kind. And it's all for a price cheaper than even our low-end crappy PS3 version by itself.

JEALOUSY SMASH!

Mood: Unbridled jealousy
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Title: New, extended FFXIII trailers!
Posted: December 15, 2007 (10:52 AM)
So, I still don't know how FFXIII plays or what Versus even is, but I love stylised, fluid CGI action :D Get ready to drool:

http://www.joystiq.com/2007/12/15/extended-trailers-for-final-fantasy-xiii-and-xiii-versus-on-japa/

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Title: Pata pata pata PON!
Posted: December 11, 2007 (09:38 AM)
http://www.joystiq.com/2007/12/11/patapon-to-arrive-in-u-s-in-february-2008/

I don't have a PSP and I don't even want one, but oh God, that's the game of the year right there :D You only have to watch the video once to get the rhythm stuck in your head for the rest of the week.

Apart from the catchy music, it also seems to have awesome visual design and crazy character customisation. Let's start porting it, developers!

Game of the Day: Patapon
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Title: Exclusive Mighty Beanz review!
Posted: December 07, 2007 (07:22 AM)
What follows is my own, let's say, non-serious take on a Mighty Beanz review. I think it's pretty clear that it can't be submitted officially anywhere, so I guess this is as close as it'll get to being published. It's been some time...

Investigation Report on Strange Videogame Addiction, by Agent Martlder

26/09/2004

While in a MSN Messenger conversation, I heard the name Mighty Beanz for the first time. Upon further inquiry, I obtain the following information:

Sparky says:
It's this fucking awful puzzle game that we can't stop playing

Mart says:
so it's bad yet addictive? like phone-shopping adverts? :-O

Sparky says:
WORSE

Sashanan:
*clears lv 11*

Sparky says:
We’ve both nothing but play since it started

Sparky says:
Now we can’t stop. EVER.


A case of addiction where the victims don’t actually get any reward from giving in to their temptation? That’s most surely a Y-File (where Y stands for You Love It). I must know more.

27/09/2004

Determined to find the roots of this mind-controlling dilemma, I got myself a copy of Mighty Beanz, and played it. I must say the results did not match my expectations. I find this game to be visually unpleasant, with a heavy dose of dubious taste in all its aesthetics. Apparently the only aim of the game is to match the halves of oval-shaped children toys, referred to as beanz within the game, within a given amount of time. A more exhaustive examination shows that one half hardly ever keeps a recognizable visual coherence with its other half, an important obstacle for the users who aim to put them together. All this happens in front of a background of one single shade of colour. I fail to see any kind of attraction to this game, neither objectively nor personally. I will resume my investigation tomorrow, in case different circumstances alter my playing experience.

28/09/2004

I fear my quest for the truth might lead me to perdition, for I believe I am beginning to discern what my friends warned me about. As a reasonably cultured person I am forced to reaffirm that all my preliminary judgements about Mighty Beanz have proven to be even more accurate than I initially expected, but for some reason I’ve played it for a full hour today. I would be lying if I said scientific research was the only thing that drove me to play level after level only to see which new pieces I got. I have openly talked about my affection towards certain puzzle games in the past, but that doesn’t explain why I’m playing this one. I must take some time to contemplate, try to get what’s going on with this thing before playing it more.

29/09/2004

I’ve played another half a dozen levels today. The beanz drawings are all exceptionally ugly, and the few times I actually know what they’re supposed to represent, the other half doesn’t match that theme at all. If you see a beanz half that is completely black, how would you think the lower half is? Black? Well, it’s brown and green with a blue tie. As if looking at these awful visual design wasn’t painful enough, you’re supposed to do it extra carefully to make sure you’re looking for the correct match for your piece, not that other piece that so far has failed to look any different to the one you’re searching but clearly won’t match with your current one. Oh wait, I saw a difference, here’s a tiny one-pixel-wide blue line here that isn’t in there. The music isn’t of any help at all –it’s overly loud and electronic, as if a drunken mermaid was messing with a jukebox in the depths of the ocean. Said inebriated fantasy creature could very well have drawn all the nauseatingly ugly beanz, too, which would need to be even more pixelated than they currently are to become tolerable to human sight. However, I keep playing, level after level, with a slight pleasure, even though I’m aware of its deep and unforgiveable flaws and manifest a clear repugnance towards its graphics. WHY??

30/09/2004

It’s now clear that playing Mighty Beanz provides me pleasure. I can feel as my whole persona is split in two –my former self, and my new identity as a Beanz follower. My former personality tells me those dozens of undistinguishable beanz should be considered “Aesthetic Terrorism”. My new self tells me I must match them all with their respective halves. Part of me wants to turn this game off, throw the cartridge to the dumpster (never mind that I borrowed it), and then set fire to the the whole thing; part of me wants to collect yet another rare beanz to add to my collection. My skeptic, cynical, irritably rational former self would say many cunning hateful things to the deity my new self calls Master, the game commonly referred to as Mighty Beanz.

01/10/2004

My previously cherished individuality is no longer appreciated, as I bow my head to blend in with the soothing uniformity of the myriads of different beanz. My carefully developed intelect is now but an obsticle to my limitless debotion to this cool game. Ill keep matching ‘n matchin’ beanz after beanz, to get teh coolets rare peeces of da gaim an showe me frends that im so much gooder htan their lol omg i luv this game s0 mucch lolol one mor lvl plz


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Title: Martin visits UTour Golf. Dream career in pro golf dashed.
Posted: November 22, 2007 (10:31 AM)


The press event concerning the future release of the computer game UTour Golf took place in Urban Golf, a slick, well-lit venue with modern furniture and tasteful minimalist decoration. It is also, strangely enough, a place where you can play actual golf in Central London.

Yesterday’s event gave us the chance to try both ways of playing golf in a full-fledged tournament. The first prize was a ridiculously expensive Tag Heuer state-of-the-art sports watch, but the atmosphere was far from competitive: there were free drinks and food available at all times and all screens displayed the England vs. Croatia football match, so everybody was relaxed and entertained. Half of the attendants were there for the videogame, but the other half were working for golf magazines; it was curious to see different people trying different games. The golfers had no problem with the physical club, but had a little trouble getting used to the computer game. For gamers, it was often exactly the opposite.



Those of us who arrived early got a brief training session in the virtual golf booths with a professional golf player who very kindly, and unsuccessfully, tried to get me to hit the ball with the club. It’s not like I broke him or made him cry or anything, but I never saw him again that night, is all I’m sayin’. This virtual golf is equivalent to real golf, as far as the player is concerned: you play with a real club and hit a real ball, so you’re doing everything like you would in an open space. The only difference is that the ball hits a wall, which uses some pretty clever witchcraft technology to measure its direction and position and then replicates it on the 3D field projected onto the screen.



UTour Golf, on the other hand, is a computer game that you’ll instantly feel comfortable with. I also had a personal trainer to get to grips with it, and there was a brief and to-the-point introduction by Michael Haines, the managing director of Groove Games. When the serious tournament kicked in, I ended up in a respectable 7th position. Do look out for the preview to learn more about the details.

This is where the tale gets ominous, because I wasn’t exactly as skilled in real golf. My best shot had the ball roll about six feet on a 300 yard course, and simply making the club connect with the ball was a major success in my game. I was so bad that the machine took pity on me. I’m not even kidding, guys –the CPU really started giving me extra turns in spite of the other two people that were playing with me at the time, for motives that nobody could explain rationally. The only reason why I didn’t end up last on this tournament was because they finally allowed me to drop out after 16 shots and a total progress of about 12 feet (some of them, into the water). Otherwise I would still be there as you’re reading this, swinging and hitting the air until I passed out. My fans will be happy to know, though, that by this time I was fully impersonating EmP and it’s therefore his name that is probably written in the “Worst Scores (Ever)” record.



It was a very entertaining night with well-organised distractions. The people who, unlike this correspondent, actually had hand-to-eye coordination got a chance to compete for prizes and try their skill against other players. Additionally, because we were all made to try both types of golf (I know, I tried to shirk the real one) we got to learn new stuff, so for me it was a positive experience.


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Title: Hooked from day one!
Posted: November 13, 2007 (02:17 PM)
Okay, I don't have a lot of experience with my shiny new old DS, but so far I can tell you this: Meteos is fun and addictive as hell. There's something about the launching blocks concept that works strangely well from the very first time you play.

Game of the Day: Meteos
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Title:
Posted: September 04, 2007 (02:05 PM)
I'm a loyal contributor! I took a break from the uploading of previous work and submitted a brand new, exclusive review today. It had been quite a while, seeing as how lately I concentrate all of my writing on my linguistics blog.

I'm certainly not going to let another year pass before I write the next one!

Song of the Day: What Ever Happened, by The Strokes
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Title: To the appropriate authorities:
Posted: September 01, 2007 (01:47 PM)
Pleeeeeeaaaaase stop making Eurovision spinoffs.

For the Americans in the audience, I complain about tonight's Eurovision Dance Contest and the previous Eurovision Junior.

You see, the reason why Eurovision has such a high audience everywhere in the continent is because Europeans like to laugh at the silliness of it all. However, the organisers apparently believe the ratings mean we are actually interested in the contest itself and so they're starting to mass-produce imitations and spinoffs.

We don't care! Please make it stop ;_;

Game of the Day: Atelier Iris 3
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Title: Yay!
Posted: August 26, 2007 (02:43 AM)
Here I am! Still trying to figure out how everything works, hopefully without irreparably destroying the site's servers in the process.

For the time being, I will start by uploading some of my old reviews over here. If you see several of my reviews in the What's New page, then believe me, it's not because I'm a superpowerful review-churning machine -I'm just hanging up what I already have.

Next game to review: Bujingai.

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