The problem with Animal Crossing
May 05, 2019

Animal Crossing is one of those games that I simply lose interest after I play it for a while, kind of like The Sims game series. I simply don't see the point about a game that makes me feel pressured to pick it up after an hour or less because I MUST do something in said game. I still remember the time I tried The Sims on PlayStation 2. The only thing I ever did at the beginning was cleaning up a seemingly endless pile of trash that kept appearing at my character's house every two damn seconds. I ragequit it and sold the game immediately. I stopped caring about said series altogether. The only game I cared enough to play was The Urbz, which had a more considerate way to have you play the game whenever you felt like and have your Sim live their life as they would want without wanting to be *too* perfect and *demanding*, but alas, the same thing would occur when I just wouldn't bother continuing playing an emulation of a life that mimics the real one.

With Animal Crossing Nintendo replaces common mundane human folk with cute animals who both greet and even insult you at times without warning. Itís like they suffer from some kind of mood disorder bug or something. In that game you are the sole human being which is quite curious to say the least. While its not exactly as demanding as one of the Sims games, it can actually demand to keep you alert whenever you play the game after a while being that at the beginning of each load file session a character will ask why have you stopped playing for a while. This adds to the stress of having to pick up the game ever so often and do whatever to continue your fictional life status and whatnot.

And that is why I don't do well with these types of games. What I learned from playing Animal Crossing is that there doesn't seem to be an end to it, not a single significant goal to accomplish or at least, end it and to continue it with another chapter of a story or whatnot. You have to be ever diligent, ever alert on everything that happens within it and making sure that you play it ever so often because it WILL remind you on about tasks that you had neglected and try to guilt trip you in a nice way on being away for so long. I simply lose interest on a game that I feel wants my utmost attention.

I got nothing wrong against games like that. I simply cannot get into them with such premises. Unlike Sim City, I just can't deal with a game that forces me to socialize and then devotes itself on having me to mundane things, especially at my age where real life is more demanding that I barely have time to play and enjoy any type of videogame much less one where I must waste a chunk of my busy schedule just to dig up for treasures and tore weeds growing endlessly all around the place. These types of games aren't like RPGs where you save a game and freeze everything in place until you come back to continue it and resume your adventure without a character asking you what is taking so long to finish your heroic quest.

At least I got to experience Animal Crossing to see what the fuss was about and it is indeed a nice game with a cute factor, its the premise on which I cannot deal with.

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hastypixels hastypixels - May 05, 2019 (11:50 AM)
My nephew and I were talking about the trend of games requiring a certain level of proficiency from the player, particularly MMOs and online multiplayer such as Overwatch, Fortnight, et al. In MMOs you can catch up with your guild or play solo whereas skill based multiplayer online games will leave you in the dust. It's odd to be required by a game to maintain it constantly, but that does tie into the sort of lives some gamers lead in Japan.
CptRetroBlue CptRetroBlue - May 05, 2019 (10:38 PM)
jerec jerec - May 05, 2019 (11:52 PM)
I love Animal Crossing, but definitely understand it isn't for everyone. I went through a rough patch of unemployment (and depression), and this game gave me some much needed structure and routine in a relaxing sort of way (I was finding a lot of other games very frustrating at the time), so I've continued to love it, even if I'm not actively playing it anymore. I did just about everything in New Leaf, but once I started working, it was harder to find the time to play it.
CptRetroBlue CptRetroBlue - May 07, 2019 (03:50 AM)
Yeah, that is one of its down sides to games like these, once you complete most goals and are able to keep up without much necessities within the game, you find yourself wondering what else is there to do other than waiting for an event and such. On a side note, I am happy that it helped you on tough times, this sounds like good therapy being its not such a frantic game.

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