Here, you'll find up to 20 of the most recent posts from the people I follow. Only public results gleaned from the last 200 overall posts to HG Blogs will be displayed. If you see no results below, that means I'm not following a lot of people, or the people I'm following haven't been active in a long while, or they simply aren't sharing their posts.
|TLDR; the site is chugging right along, but I am looking for ways to make things better still and I welcome your feedback.|
It feels like a reasonable amount of time has passed since my last update on the State of the Site, so I figured I would go ahead and post another one tonight. I'll try to keep it brief, but as you know if you've been around the site for a long while that I tend to fail at that particular objective once I undertake it. Like... almost every time.
This post will discuss the site's current traffic levels, revenue, what that means at present and what I plan to do about it in the future. Some of this information isn't the sort of thing a site would share in public, but then, we're not a typical site.
First up, let's talk traffic. I looked up results on Google Analytics, and here is how we did in April of this year:
* 12,743 unique users
* 17,833 sessions
|Here are some general thoughts on why we write and who we write for...|
Why do we write? Who do we write for? When should we listen to criticism and when should we ignore it?
The above three questions chase writers their whole lives, and the answers will almost certainly change over time and in different circumstances. I thought it was maybe worth addressing them here at HonestGamers, where we are a community of writers and gamers. Careful self-examination can help us to improve as writers.
Of course, a good rule with all writing is that no one can tell you exactly how to write. No one should even try. So this post isn't an attempt on my part to say "Write like this." Rather, it is a post intended to prompt thought specifically on the three questions I mentioned at the onset.
|Google hopes to change the way people play games, but I say it's a little early to embrace that vision.|
Today at the Game Developers Conference, Google revealed (some of) its plans for an entry into the console market, if you want to call it that. For some time now, rumors were reporting that Google would reveal a streaming console, and that's about what it did. Called "Stadia," the platform appears right now to be more virtual than physical. Its primary draw is that you'll be able to play games on a range of devices, from your phone to a weak laptop or desktop, using controllers that suit you or the new one Google unveiled.
|A list of (currently) 34 games I'll use as a starting point while finishing my effort to collect physical 3DS releases that interest me.|
Did you know that the 3DS is basically done at this point? The stream of releases has long since slowed to a trickle, and the only big retail release confirmed as definitely still coming to the platform this year is Persona Q2 in a few months.
I've been fortunate, in that I've mostly been able to buy the games I wanted for the system as they released, but there are always a few that slip through the cracks. I'm posting this list for my own personal reference, because it's easy to check as I'm out and about and potentially shopping for games, or if I want to go on a semi-organized buying spree on eBay or the like.
Here's my list:
01. Batman: Arkham Origins - Blackgate
02. Captain Toad: Treasure Tracker
03. Conception II: Children of the Seven Stars
04. Cooking Mama 5: Bon Appetit!
|Game Freak, you (don't) got some 'splainin to do!|
When I finished watching the Nintendo Direct that Nintendo broadcast on YouTube early yesterday morning, my first reaction most decidedly was not "Well, this will get a lot of folks up in arms!" I was too excited, a grin plastered across my dopey face. I couldn't remember when I had been more thrilled at the thought that in less than 10 months, I'll get to play a new Pokemon game.
|Nintendo needs to show more respect for the games it lets you purchase.|
I have no personal interest in getting a tattoo, for numerous reasons including the fact I am a wuss and hate needles, but I have occasionally wondered what image I might have printed on my body if I were to make an exception. I believe I've finally narrowed it down to a 1up mushroom or (just to be ironic and amuse myself) an invincibility star. You can see what those two things have in common: Nintendo. I'm a huge fan, and so this is probably the most "anti-Nintendo" post you'll ever see me write. But I have a reason.
|I feel like it's time to update you all on what all I'm doing with my time, both on and off the site.|
For the last month or so, I have been without regular work. This is a condition that was unexpected, but necessary, and I hope it will persist. That is, I hope it will persist on my terms.
For a year almost to the day, I was working as a cashier at Walmart. That job may have helped pay the rent, but it was detrimental to my health in ways I didn't even realize until finally the stress became too much and I had to quit one morning instead of starting my shift. Within days, several physical symptoms that I had been fighting cleared up or severely diminished, so that now I am feeling much healthier in general (though not without facing some lingering effects related to the stress).
My dad was out of rehab, following his surgery two weeks ago, and was enjoying the leisurely life back home. But something--possibly doing dishes as recommended for therapy, though that is uncertain at this point--has caused his fusion to slip, which requires another serious surgery which may happen tonight or tomorrow depending on surgeon availability. I am traveling once more to be with my mom and dad at this time, and will again be mostly unresponsive and unproductive on the site for another little while (actual length of time to be determined). Thank you for your understanding!
|Sorry if Iím not responsive for a few days.|
I am typing this post on my phone, in a hospital waiting room halfway across the state from my apartment. So I will keep it brief...
While fighting Oregon wildfires on farmland where he works (or adjacent to it), my dad was driving a Caterpillar vehicle. It got caught on an embankment of some sort and rolled over. My dad was in the cab and avoided being crushed but was still seriously injured. He is scheduled for surgery tonight on his spinal column, but that may be pushed back some and maybe even until tomorrow.
|Capcom may have just stumbled upon the absolute worst possible way to bring Mega Man to Nintendo Switch.|
I can tell I'm not going to be able to move on with my day until I compose a blog post on this topic, because I'm simply too angry to let the rage fester inside my head, so here goes: Capcom has announced a physical release for Megaman Legacy Collection + Megaman Legacy Collection 2 on the Nintendo Switch. The compilation will retail for $39.99 MSRP, and will be shipped on a single cartridge. It will release this May in North America. Included on the cartridge is Megaman Legacy Collection, plus buyers will receive a key they can use to tie Megaman Legacy Collection 2 to their Nintendo account and download it onto their system memory or an XD card. There are notifications to that effect on the front of the box.
|No game is perfect. Everyone knows that. So... 9 out of 10!|
Objectively, no game is perfect. You know it and I know it.
When a critic reviews a game, sometimes you'll see an accompanying score of 10/10 (or 5/5 in this site's case; there are all sorts of scale). Some readers will call this the "perfect 10," but that's a misnomer. No game is perfect, remember?
Why do some critics award 10/10 when clearly there's no such thing as a perfect game? Why do some critics balk at the notion. I worked briefly at an outlet where critics weren't allowed to award 10/10 scores, because games can't be perfect.
|An uncommon hiccup led to wonky tallies, so everything has been reset.|
One of you today pointed out to me that review views are really messed up, to put things mildly. I looked into the situation, and unfortunately it appears that when the site was having some issues with page loads a while back, a review page partially loaded and successfully ran a partial query, which resulted in every review record being updated to show 1689 views. That's my best guess at the problem, anyway.
The resulting data was even less useful than if that column in the database had simply been wiped completely, so I went ahead and reset every value to 1 (which is the default instead of 0, for boring reasons I won't outline here). They'll start going up from there, as reviews are viewed.
|Putting images in your reviews just got easier.|
What did you do with your weekend? I spent most of mine coding, and the result is a collection of adjustments around the site. The big, obvious differences are the systems pages (which I posted about previously) and the site's landing page. Those are hard to miss.
However, I also spent a few hours coding an update to our image assets functionality. The change brings the image assets in line with what I set up for guides, where instead of inserting a big long bit of HTML (which not everyone knows), you can just insert a simple image insertion tag.
|I've reworked the system pages to show a variety of content you might find interesting.|
HonestGamers is a site for game reviews, first and foremost, and that's not likely to ever change. Even though things have slowed a bit recently, I remain committed to ensuring the site is one of the finest gaming destinations on the Internet. Part of that effort involves producing supplemental content, such as guides and screenshots, but the system profile pages haven't advertised the extra work that goes on behind the scenes for quite some time.
|The lineup of 21 games includes the never-before-released Star Fox 2.|
A follow-up to the impossible-to-find NES classic is on its way from Nintendo, due to launch later this year. Called the Super Nintendo Classic Edition, the new hardware comes with 21 games, including one that has never previously been released.
Scheduled to arrive on September 27, 2017 with an MSRP of $79.99, the mini console ships with two classic controllers, which are compatible with the Classic Controller and Classic Controller Pro accessories you may already be using on your Wii U. Nintendo is emphasizing (as it has with the Switch console) multiplayer gaming, and the Super Nintendo library had no shortage of classics along those lines.
Here is the list of the 21 titles included:
|As such experiences go, it comes highly recommended.|
I finally have met my favorite author, Terry Brooks, after more than twenty years of wishing I could meet my favorite author, so I feel like that warrants at least a messy blog post.
It especially warrants a blog post because the meeting went very well through no fault of my own. It took place in Cannon Beach, Oregon, where at the time the temperature was expected to hover somewhere between 58 and 81. The people who predict the weather on the Oregon Coast don't seem to have as much luck as those who ply their profession in locations further removed from the sea, so what we got instead was weather closer to 90... which doesn't sound terribly hot to people who live in places like Texas, but which can still make folks irritable and miserable.