Medal of Honor: Airborne (Xbox 360)

Medal of Honor: Airborne review

Game: Medal of Honor: Airborne
Platform: Xbox 360
Genre: First-Person Shooter
Developer: Electronic Arts

Staff review by Gary Hartley

January 31, 2012

Complaining! It's what I do. When EA decided to hop upon the reboot bandwagon and turn their long running Medal of Honor franchise into something completely different, there I was ready to whine about it and give the game a mediocre rating for being little more than Call of Duty v.05 with teething problems and bushier beards. And now, some handful of years since becoming seemingly obsolete, I've gotten round to bitching about what was destined to be the last WWII-era Medal game to see release -- Airborne.

At first glance, CoD domination of the market aside, it's obvious as to why EA decided to try and ride Activision's coattails; Airborne feels a generation behind, and certainly looks it. It has all those features that modern gaming would have you think hopelessly passé, like life bars you need to refill with medkits rather than healing gaping bullet holes with a few seconds of keeping your head down. It doesn’t have that graphical polish or modernistic gleam, nor smooth controls or handy new-age military gadgetry. Airborne’s weapons are inaccurate and rarely able to offer substantial stopping power in what’s probably a throwback to their antiquated nature. These rifles and machine guns are some sixty years old, so expecting anything but a bullet to the brain to drop a Nazi trooper in one is probably overly optimistic, but lining up your sights perfectly to see a shot still miss remains disheartening. Especially when returned potshots seem to find their target with much more success.

Medal of Honor: Airborne asset

So, yeah, complaining. I could bitch and moan about Airborne until the cows come home. Even before its online multiplayer base moved on to newer pastures, there’s nothing there to write home about, certainly nothing to help it keep pace with the bigger name FPS’ out there. What it needed was some new ideas to help alleviate the antiquated feeling it produced even upon release. So that’s exactly what it got.

It’s ironic in a way that Airborne effortlessly outpaces its reboot in terms of originality and better implemented ideas, but it does just that. As the name hints at, you’re not just your standard all-American trooper set out to single-handedly win WWII this time around; you’re a paratrooper at a time when the idea of ‘shooting into hostile territory was still in its infancy and openly sneered at by many as a floaty form of mass suicide. As such, you start each level in the sardine can-like confines of a aircraft circling the war zone, waiting for the green light to jump. From here, you have a lot of control of where you start your efforts on each slightly non-linear stage.

The first stage has you land in an Italy not quite ready to switch sides. You’re tasked to take out several AA gun embankments scattered around the once picturesque town, the better guarded of which sits atop an old medieval castle. You could land where the wind takes you and find yourself standing before the keep, where Italian soldiers pepper you with sniper fire from the battlements and ground troops sneak from hidden back doors to nibble at your flank. OR! You could steer yourself through the dilapidated roof of an nearby crumbling tower, kick the lone sniper stationed there in the teeth as you descend and use the newly-claimed nest to pick away at the enemy forces from relative safety.

Medal of Honor: Airborne asset

You don’t have to do this at all, however. You could steer yourself off to the rooftops and battle through the quaint residential area to a different AA battery, should you prefer to leave the castle until later. From here, you can follow the bulk of your AI allies on a head-on assault against barely-trained Italian forces, or sneak your way through darkened back-alleys and razed houses to try and get at their back. One cobblestoned road takes you under a once-impressive stone arch to a steep corner containing a sandbagged mounted machinegun. You can try to take it out with a well-lobbed grenade, try to draw a bead on the gunner before he mows you down, or just use the lines of parked vans to sneak around to his blind spot and cap him in the back of the head.

Multiple paths to the same objective aren’t anything new, but Airborne weights the risks up as well as any other game employing the same tactic. Venture off the beaten path, and you may find yourself at an advantage, but the rest of your troop will not follow. You are alone, vulnerable and the risk doesn’t always equate to the reward. Find a blown-open doorway to a house and sneak through and it might look like you have a perfect vantage point on unaware enemy troops pooling below. Until you rattle off the first few shots and pesky Italians storm up a stairwell behind you. And everyone outside? They don’t have your AI allies to contend with yet; you left your forces long behind. They can afford to spend all their impure attentions on you.

In time, even the questions about inaccurate weapons are answered; stick with one firearm for a while, and you can level up your proficiency with it, adding perks such as a larger magazine, a sighting scope or a quicker reload time. This is carried across to numerous weapons; successful use of any of the game’s three different breeds of grenade slowly evolve them, making them more effective. Rifles once only good for mid-range battle might find a rudimentary RPG attachment and basic sidearms might find themselves with a new holster, allowing them to be drawn quicker. As such, the enemy forces will slowly dial up. The Italian militia will be swiftly replaced with Nazi shock troopers, bazooka-wielding heavy weaponists and lone, gaunt men in black leather and gas masks sporting huge machine guns and an unnerving ability to soak up a lot of artillery.

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Despite the unquestionable fact that Airborne has been surpassed by today’s standards, I’m not going to write it off for that. In its efforts to try and advance the struggling foundations it inherited, it employed not only new ideas, but turned back the clock and reinvented old ones until they worked. The life bar, long since abandoned, gives much more gravity to any standing fire fight when you know each gaping bullet hole in your sternum means something more than cowering in a corner for a few seconds until you’re good to go again. The weapon learning arc means you will try out new firearms rather than stick to the same few like, and come on, admit it, you do with every other FPS out there.

There’s plenty to complain about with Medal of Honor: Airborne. There’s simply even more still to appreciate.



Rating: 7/10

More Reviews by Gary Hartley
Labyrinth X (Xbox 360)
Labyrinth X (Xbox 360)
Trial and error so tedious, it even takes the gleam off barely-covered anime tits.
Spec Ops: The Line (PlayStation 3)
Spec Ops: The Line (PlayStation 3)
Come suffer alongside me. You'll thank me for it.
Super Black Bass 3D (3DS)
Super Black Bass 3D (3DS)
Too clusmy to be a sim. Too slow to be arcade. Too ugly to get a second look.


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