Halo: Combat Evolved - Anniversary (Xbox 360) review"Anniversary is a remake in the visual department only, and the enhancements actually make Halo a worse overall game. You can avoid this by switching over to Classic Mode, but then you might as well just save yourself a healthy chunk of money and download the original game off XBLA, unless you think it’s worth paying nearly three times the price for widescreen support." |
The fact that Halo: Combat Evolved Anniversary flaunts “100% authentic gameplay” on its box demonstrates how little effort 343 Industries put into this remake before shipping it to store shelves and selling it for two-thirds the price of a full-scale Xbox 360 game. Anniversary is a paint job. The environments are crisper and the characters no longer have nutcracker mouths, but 343 has otherwise ignored the small but numerous steps forward this series has made since its inception. People slammed Reach for being a rehash, but you don’t appreciate a decade’s worth of subtle improvements to vehicle handling until you’re reminded of how poorly they controlled to begin with. I used to loathe the fact that the overpowered Scorpion tank was limited to a single (albeit long) sequence halfway through Halo; upon revisit, I found myself kinda wishing it had been scrapped altogether.
Still, if Anniversary proves anything, it’s that the Halo franchise still stands out even after becoming a victim of its own success. The whole reason the term “vehicle sections” has become commonplace in our vocabulary is because most developers treat them like novelties, whereas Bungie treated vehicles like core mechanics, and there are about a thousand other conventions that Halo popularized that no one else seems to understand the value of. Regenerating health and a two-weapon inventory are two shooter clichés that feel perfunctory elsewhere; here, they underline the strategic undercurrent of the basic gunplay, which is smart, intense, and merciless.
Because if there’s one aspect of Halo that still impresses, it’s the AI. It was groundbreaking in 2001 and developers still struggle to equal it today. Halo was not simply a game about shooting things; it was a game in which you were forced to outwit enemies who could take cover, flank, call for backup, and use the strengths of their equipment and environment against you. There’s not generally a lot of variety in the way your typical Halo game unfolds, but crank up the difficulty and there doesn’t need to be. The constant cat-and-mouse game between you and your adversaries ensures that every individual gunfight feels unique. At its best, Halo is still an exemplary shooter.
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Community review by Suskie (January 22, 2012)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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