Defense Grid: The Awakening (PC) review"Missions include special objectives that switch things up. Your options change depending on the scenario. In one case, you might be able to try a familiar stage with 99 waves instead of the usual 25 or 30. Elsewhere, you might be able to start with 20,000 resources but defeated enemies won’t drop any additional resources." |
Defense Grid: The Awakening is a tower defense game that was first released way back in 2009. If you decide to download the title today, you can probably find it on sale, like I did. In that case—or even if you have to full price, if I’m to be completely honest—you should definitely make a purchase. Hidden Path Entertainment has put together a truly satisfying package.
There’s a story, of course: aliens are invading a futuristic complex and you have to save it. You do so by activating defensive measures (mostly gun turrets) while a chatty AI pal who occasionally sounds a lot like Zartan from the old G.I. Joe cartoon gives you alerts and talks about raspberries. He once was a human, you understand. That was years ago, though, and now he just wants to help you as you defend “the grid.” The story isn’t especially deep. It’s told in bits and pieces, through mournful snippets of dialogue that you’ll hear repeatedly if you happen to suck at completing a given stage. By the end of the game, you’ll know the full tragic tale of your mechanical chum.
Plot isn’t really the reason that Defense Grid is such a wonderful experience, though. The real draw is the strategy side of things. Placing towers to stop a seemingly endless stream of enemies doesn’t seem like it should serve as the basis for a successful subgenre, but for some reason it almost always does. A few times, I’ve sat down to play for a minutes before going to bed and then looked up hours later only to find that night had come and gone. That’s a rare enough occurrence for me nowadays that I really notice it when it happens.
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Staff review by Jason Venter (January 04, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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