Assassin's Creed: Revelations (Xbox 360) review"When the game ends, we’re right where we started, only now we have a general idea of where the writers will take us in the next entry. Christ, it’s like Dragon Age II all over again." |
I’ve said before that a good sequel should leave me wondering where the series could possibly go next. Apparently Assassin’s Creed II left its creators wondering the same thing.
The sandbox genre is a tricky one. Assassin’s Creed presented beautifully realized historical locations and introduced the means to fluidly explore every inch of them, but failed to give us a good reason to do so. It couldn’t justify itself as an open-world game, a problem its sequels have rectified. But let’s face it: When a publisher is pushing one new entry per year, we start to take for granted what a series does well, and get all the more annoyed by the recurring flaws that haven’t been smoothed over yet.
For instance, Assassin’s Creed: Revelations gives us the ability to break into a sprint, vault over awaiting enemies using a new “hookblade” gadget, and continue running. We do this, because we’re sick of this series’ consistently clunky combat and we want to bypass it whenever we can. Instead of fixing the combat, they’ve created a shortcut around it. The game also make a huge fuss about being able to craft your own bombs to be used as distractions or outright weapons, and ingredients are arguably in more plentiful supply than money. They’re nifty devices of subterfuge, but we primarily welcome them because the straightforward stealth sucks. You can’t take cover or even crouch, the enemy AI is fidgety and unpredictable, and the game’s primary and secondary objectives often ask you to make your way through heavily-guarded areas without being detected, and restart the entire mission if you fail. Gee, make the stealth mechanics more agreeable and you have a deal. This is the same developer that set the bar for stealth with Splinter Cell almost a decade ago.
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Featured community review by Suskie (December 03, 2011)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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