Batman: Arkham City (Xbox 360) review"It reminded me of the first time I played Star Wars: Knights of the Old Republic, not just because it’s awesome – though it certainly is – but for how thoroughly it explores the potential of its fictional, decades-old universe in the context of interactive entertainment. This is the definitive Batman game; if you were to take out the franchise-specific characters and settings and leave the design itself intact, it would still feel distinctly like a Batman game." |
How’s this for praise: In talking about my experiences with Batman: Arkham City, I can honestly say that it reminded me of the first time I played Star Wars: Knights of the Old Republic, not just because it’s awesome – though it certainly is – but for how thoroughly it explores the potential of its fictional, decades-old universe in the context of interactive entertainment. This is the definitive Batman game; if you were to take out the franchise-specific characters and settings and leave the design itself intact, it would still feel distinctly like a Batman game.
That’s what everyone was saying about the game’s predecessor, Arkham Asylum, and rightly so, as it was the first Batman game to truly understand the techniques and motivations of its protagonist. Here’s a guy who by all means could single-handedly take on an entire room full of bad guys with nothing but his fists and walk away without so much as a bruise – and frequently does – but would much rather spend his time perched in the rafters, toying with his prey and quietly picking them off one by one without ever being seen… just because, well, that’s his style. It’s not easy to strike the balance of making players feel like Kratos and Sam Fisher in equal measure, but Rocksteady managed it.
But for as great as Asylum was, didn’t you walk away a bit underwhelmed? Batman probably has a richer repertoire of villains than any other comic book superhero in existence, and the entire game was set at the very institution where they’re all being held. That was the game’s very setup. Yet so few of the Dark Knight’s famous archenemies were given their time to shine, and even those villains who did show their faces often sat on the sidelines during climactic encounters while Batman pummeled away at legions of generic, faceless henchmen. This is exactly the hole that Arkham City fills, and the game is precisely the kind of product every sequel should aspire to be: the kind that makes its predecessor, however great, feel like a practice run.
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Community review by Suskie (October 29, 2011)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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