Kyotokei (Wii)

Kyotokei review

Game: Kyotokei
Platform: Wii
Genre: Scrolling Shooter (Vertical)
Developer: Microforum

Staff review by Marc Golding

September 09, 2011

Kyotokei sets out to be a side-scrolling Ikaruga with cutesy characters – developers Microforum Ltd. bandy press releases which all but confirm this. If you’re lost already, you can probably check out now; Microforum has a very specific target market, and you’re not it.

To wit: Ikaruga, is a 2D shooter first released eons ago on the Sega Dreamcast, when 2D shooters weren't extinct. Further, it belongs to a sub-genre of shooter known as bullet hell shoot-em-ups. To narrow our audience even more, Ikaruga is known for its colour-based bullet dodging (and absorbing) mechanics. Taking inspiration from a form that specific, guarantees Kyotokei's obscurity – we can only infer that this game was a labour of love aimed at like-minded players.



Ikaruga was – and is – extremely difficult, like many old school classics. Not only are you expected to dodge hailstorms of incoming enemy projectiles, but there’s almost a puzzle game element to it, as you are also required to absorb red bullets and dodge blue ones when your ship is red – and with the press of a button changing your ship blue, make the on-the-fly adjustment to absorb blue and dodge red. The game rates you on your performance, and similarly rewards you for chaining blue and red enemy groups apart from one another – so it’s not enough to just blast away and survive. You need to do your killing in an orderly fashion.

Kyotokei expects the same, and more, and the “and more” is not a good thing. Given the obnoxious level of difficulty, certain improvements would have gone far in keeping us interested and keeping us from breaking our controllers.

More continues would have been nice – perhaps not right away, but the ability to unlock more after a certain amount of time clocked could not have hurt. The cutesy character visuals are bright and colourful and adequately drawn, but the backdrops are static and uninteresting.

Good tunes often champion bad ass shooters, but the score is a forgettable fusion of synthesized dance and elevator music. Worst of all, despite Ikaruga’s punishing personality, at least that player ship is small, and its “hitbox” even smaller.

Kyotokei (WW) asset

Kyotokei’s character is not small. It brings to mind Cloud Master and that game’s ponderous protagonist. Bullets seem large too, and so a projectile grazing the hero and causing death reminds me of watching Wimbledon and seeing a tennis ball paint the outside of a line in slow motion only to be called “in”.

Despite these failings, Kyotokei manages to have a certain appeal. While difficult to master, it’s easy to pick up and play, and it offers two-player simultaneous play, so that you can drag a friend along to die with you. I’ve been hard on the difficulty curve, but at least the developers had the sense to include three levels of difficulty for us to choose from (although even on Easy, progress is hard-earned).

Kyotokei tries to be the horizontal Ikaruga and it does what it sets out to do in a perfunctory fashion, lacking distinction or panache. That being said, if you loved Ikaruga, you’ll like Kyotokei, because how many other colour based shoot-em-ups are there really?

Kyotokei (WW) asset

If you enjoy shooters in general, but Ikaruga left you cold, Kyotokei won’t win you over: inferior presentation, little appreciable charm and far more unforgiving gameplay ensure that Kyotokei won't earn any fans who don’t already love the game Microforum is honouring.



Rating: 5/10

More Reviews by Marc Golding
My Hero (Sega Master System)
My Hero (Sega Master System)
You play the role of The Hero, but you look like Edward Carnby, specifically from Alone in the Dark 2, right down to the blue leisure suit and pitiful de...
Silent Hill HD Collection (Xbox 360)
Silent Hill HD Collection (Xbox 360)
I am not enamoured of any two old games slapped together (just Silent Hill 2 and 3 in this case) being called a “collection” in the first place, e...
Silent Hill: Downpour (Xbox 360)
Silent Hill: Downpour (Xbox 360)
Some might argue that the canon was lost once it left the hands of its original developers; since that time it has been passed from studio to studio, each with ...


Feedback

If you enjoyed this Kyotokei review, you're encouraged to leave feedback and talk about it with members of the site's community. You don't even need an HonestGamers account to get involved in the discussion. Please remember to keep your comments respectful and on-topic or they may be deleted by a moderator. Thank you for your understanding!

comments powered by Disqus


Info | Help | Privacy Policy | Contact | Advertise | Links

eXTReMe Tracker
© 1998-2013 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Kyotokei is a registered trademark of its copyright holder. This site makes no claim to Kyotokei, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

Follow Us