![]() |

It isn't as simple as running forward and swinging my sword. Blue goblins, orange troll-monkeys and giant spectral bees don't tend to hold still while I cleave their heads from their necks. Proper timing is a skill any deity could use to effectively end the lives of foul creatures. Rather than hack wildly and risk damage from a flying skeleton, it's best to wait for an opening and strike from just the right distance at the right time. Timing also comes handy when leaping from one platform to another, or dodging the myriad traps waiting to spring and end my godliness--the beds upon beds of spikes, the quicksand pits and the slow crushing ceilings. And when hacking isn't enough, overkill in the form of powerful spells is the answer.
Think about that now. More open spaces implies more room for houses, which lets my humans know that I want more screwing so there can be more babies, and subsequently more followers. More followers means more praying and faith, and I gain levels. My sword is so awesome that it doesn't become more powerful from leveling up, but I do get more HP.Rating:
|
|
|
|
More Reviews by JoeTheDestroyer
|
|
|
10-Yard Fight (NES)
10-Yard Fight's primitive presentation and mechanics are more detrimental to the game than favorable. |
|
|
Kirby's Dream Land (Game Boy)
Not so dreamy... |
|
|
Zeno Clash II (PC)
It's bigger, badder, and WTFier, but it still needs some fine-tuning. |
|
If you enjoyed this ActRaiser review, you're encouraged to leave feedback and talk about it with members of the site's community. You don't even need an HonestGamers account to get involved in the discussion. Please remember to keep your comments respectful and on-topic or they may be deleted by a moderator. Thank you for your understanding!
comments powered by Disqus
Info | Help | Privacy Policy | Contact | Advertise | Links