| Antipole (Xbox 360) review"Antipole is like a blast from the past, except it came out recently. It's loaded with simple 2D platforming and basic gunplay, but the game is far from easy. Your character's motions are fast and intense, poignantly loose to add challenge to the platforming aspect. Timing your jumps and maneuvering is the key, but it's not all that will save your red-coated butt. " | 
With his long red trench coat flapping in the draft, a man in a fedora lowers himself into the research facility via wire.  No one knows who he is or what he's after, but they take him for a thief and intruder.  As he hits the floor he shoots down a long shaft, deftly weaving around a series of raised platforms.  The mechanical guards have awoken, the traps have been activated--spikes raise from their nests, gallons of acid fill pits, and electrical wires spark to life.  The interloper's chances look grim.
![Antipole [XBLI] asset](images/assets/58/A/38051/2.jpg)
![Antipole [XBLI] screenshot](images/games/58/A/38051/1.jpg) Antipole's coup de grace comes when you snag an anti-gravity device in the first stage.  Using this device flips you upside down and sends you up toward the ceiling to allow you to run over the miles of traps and hazards on the floor.  It can only be used a short time, but recharges when not in use.  With this, your swift motions and your plasma gun taken into account, levels become intricate works of perils, robots, and death.  Football-field-length beds of spikes wait to impale you, with interspersed moving platforms as your only protection; vertical shafts filled with spikes, Mega Man-style, also wait to taste your flesh.  Some places even feature hazards on the ceiling and floor and require you to use the anti-gravity for only a split second, at just the right time, to get you to safety.
Antipole's coup de grace comes when you snag an anti-gravity device in the first stage.  Using this device flips you upside down and sends you up toward the ceiling to allow you to run over the miles of traps and hazards on the floor.  It can only be used a short time, but recharges when not in use.  With this, your swift motions and your plasma gun taken into account, levels become intricate works of perils, robots, and death.  Football-field-length beds of spikes wait to impale you, with interspersed moving platforms as your only protection; vertical shafts filled with spikes, Mega Man-style, also wait to taste your flesh.  Some places even feature hazards on the ceiling and floor and require you to use the anti-gravity for only a split second, at just the right time, to get you to safety.
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Community review by JoeTheDestroyer (July 26, 2011)
 Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. | 
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More Reviews by JoeTheDestroyer [+] | |
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