Adventures of Lolo 2 (NES) review"I would ordinarily slate a game for making almost no changes. However, there's something magical about Lolo that retains the freshness even after you've played the living crap out of the first one. It could be that there are so many stimuli to work with that the possibilities for new and more challenging levels are limitless. Instead of attaching new gameplay features, Hal focused on turning up the difficulty and giving you more of the same worries and problems, yet trickier puzzles. " |

For those of you that need a refresher, every level consists of a single grid-based screen filled with enemies, pushable blocks, hearts, and environmental hazards and obstacles. Collect all of the hearts to open a treasure chest, raid the chest for a key that unlocks a door, run through the door and it's on to the next one.
Oh, those damned medusas. Walk in front of one without proper coverage and it's instant death. I only scoff at how overused they are in this one. Many levels revolve around blocking medusas. While there are a few different ways this scenario plays out, it becomes repetitive having to push blocks to keep the same enemy from killing you each time. Perhaps this is where new enemies and expansion would have been a great idea. The fifty level length doesn't help its cause, either. That's a whole lot of medusa blocking you've got to do. By the time you reach 10-5, you might grow weary of the game. This is this sort of game that's best left short and sweet. Having passwords softens the blow and makes the length a small issue, but at least the final stage has somewhat of a payoff.
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Staff review by Joseph Shaffer (July 23, 2011)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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