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Adventures of Lolo 2 reviewGame: Adventures of Lolo 2Platform: NES Genre: Casual (Puzzle) Developer: HAL Laboratory AKA: Adventures of Lolo (JP) |

For those of you that need a refresher, every level consists of a single grid-based screen filled with enemies, pushable blocks, hearts, and environmental hazards and obstacles. Collect all of the hearts to open a treasure chest, raid the chest for a key that unlocks a door, run through the door and it's on to the next one.
Oh, those damned medusas. Walk in front of one without proper coverage and it's instant death. I only scoff at how overused they are in this one. Many levels revolve around blocking medusas. While there are a few different ways this scenario plays out, it becomes repetitive having to push blocks to keep the same enemy from killing you each time. Perhaps this is where new enemies and expansion would have been a great idea. The fifty level length doesn't help its cause, either. That's a whole lot of medusa blocking you've got to do. By the time you reach 10-5, you might grow weary of the game. This is this sort of game that's best left short and sweet. Having passwords softens the blow and makes the length a small issue, but at least the final stage has somewhat of a payoff.Rating:
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