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Dash Galaxy in the Alien Asylum reviewGame: Dash Galaxy in the Alien AsylumPlatform: NES Genre: Action (Platformer) Developer: Beam Software |
Where were you when Dash Galaxy in the Alien Asylum hit shelves? Don't recall, do you? That's not uncommon, given Dash Galaxy is such a forgettable title. Those of us who have played the game and managed to not forget it remember where we saw first Dash Galaxy, and it was usually either the bargain bin at a department or toy store or in the “previously viewed” section at a rental store. Dash Galaxy is like Catwoman or Shadowrun or XIII. You could find it in just about any bargain bin across the country, and there was a good reason why it was there.
Twenty-five overhead floors make up the game, each with four different side-scroller levels. The objective is not at all apparent. You have two options on floor 00: 1) push a few blocks aside and check out the platformer levels, or 2) go back into the elevator and advance to the next floor. The platformer levels are not necessary for completing a floor, and the only purpose they serve is to hold keys and bombs necessary to shut down or destroy barriers.
Dash has many other perils to deal with, and enemies are the least of them. Most of them move as slowly as he does and only act as a minor threat to his oxygen supply. Bumping into an enemy doesn't knock you back, and you can run through them while your oxygen slowly depletes. Even if you feel threatened by them, you can always drop one from your limited supply of bombs to take them out...as well as yourself. Dropping a bomb in a level will kill you no matter where you are in relation to it. The only way to survive a bomb attack is to collect enough stars to become invincible, but then what's the point? Why even include a weapon when enemies are such minor threats, and why include one so volatile, not to mention one that's necessary for a more important task? Rating:
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