The Magic Obelisk (Wii) review"Faulty cooperative AI is usually where I draw the line. If I can't work with a game without talking down to it, then it's just not worth my time. I learned that when I played Brute Force. Yet, I still wanted to give The Magic Obelisk the benefit of the doubt and try to make it all the way through." |
The first thing The Magic Obelisk does is lie to you. The story it feeds you, all the junk about tree spirits and robots, has more basis in reality. You play a light spirit--a creature that looks like a butterfly drawn by a four-year-old--named Popo who must guide a tree spirit named Lukus to a special place. It's there that Lukus will become a tree. The one catch is that he cannot step into the sunlight, and you must therefore guide him through the shadows. As a light spirit, you can shine light on various obelisks and other bits of ruins to create long shadows to guide him from one level to the next.
The game tells you that Lukus will never step into the light accidentally, yet I cannot count the number of times this has happened. Lies make Mr. Destroyer cry. I'm not pretty when I cry. Things usually wind up broken.
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Staff review by Joseph Shaffer (July 11, 2011)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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