Duke Nukem Forever (Xbox 360) review"The game’s steadily ramping barrage of obnoxious design choices almost feels like an endurance test as you inch closer to finishing the game. “Oh yeah?” the developers seem to say. “Well, how would you like a platforming sequence with an electrified floor? What about a boss that spawns smaller enemies indefinitely? How about an underwater level with clumsy controls and distorted vision, in which you have to keep constant tabs on your oxygen supply? How about an underwater boss?"" |
I confess that I’ve never played Duke Nukem 3D. I know that the titular character looks like Dolph Lundgren, and that his signature “bubble gum” quip is a brilliantly cheesy jab at the Die Hard-esque one-liners of ‘80s action movies. The same voice actor, Jon St. John, was brought aboard to reprise his role in the long awaited sequel, Duke Nukem Forever, only now he’s easily in his 50s and comes across as, yep, an old guy cluelessly trying to sound cool. If that’s part of the game’s joke, then Jon isn’t aware; look up one of his interviews and you’ll find that Jon absolutely worships the guy, praising his “attitude” and “good looks” and being “honored” to have an association with such a “pop icon.” His love for Duke equals that of the shallow characters that define his world. Here I took the dialog’s one-dimensionality as satire, but it seems that the people who made it don’t see it as a laughing matter.
Honestly, I can’t say with any degree of accuracy whether or not Forever was intended to be a joke, because I have no idea what it was intended to be at all. After battling for some 14 years against the most infamous case of development hell in the industry and requiring the aid of a good half-dozen studios just to see it out the door, Forever carries the mark of over a decade’s worth of being forced to catch up. It announces its intentions early on to be the colorful, lighthearted counterpart to today’s plague of self-serious shooters, spends most of its campaign bold-facedly mimicking a series that wasn’t even around when the game was first conceived (more on that in a bit), and then, in its last couple of hours, drops nearly all pretense of humor and has us wandering through steely grey warehouses and sewers.
There’s a moment early on when Duke is offered a set of armor that looks strikingly similar to the one Master Chief wears, to which Duke responds, “Power armor is for pussies!” This line is a direct contradiction to the fact that – ta-da! – Forever sports regenerating health and a two-weapon limit, both trends popularized by Halo.
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Community review by Suskie (June 25, 2011)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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