Red Faction: Armageddon (Xbox 360) review"Red Faction: Armageddon gives us the Magnet Gun, which may be the most fun I’ve had with any one weapon since I first took a tour of Ravenholm with the Zero Point Energy Field Manipulator in hand." |
Is it flimsy evidence to cite a single weapon as being my entire reason for enjoying a game? I don’t think so. There are multitude of reasons for Half-Life 2 being as highly regarded as it is (to the point that I’ve reviewed it on three separate occasions and I still can’t adequately convey why I love it so much), but if any fan were asked to pinpoint one thing that absolutely sold them on the game, I’ll bet four times out of five you’d be given one simple answer: the Gravity Gun. Only a few chapters in and Valve completely evolved gunplay beyond basic pointing-and-shooting, morphing it into a nonstop physics puzzle as you scour your surroundings for the best possible makeshift weapons. Other developers, from 2K to Visceral, have implemented similar mechanics into their own games, but all have failed to replicate the open-ended glee we experienced when Alyx Vance first put the Gravity Gun in our hands.
Until now, of course. Nearly seven years later, Red Faction: Armageddon gives us the Magnet Gun, which may be the most fun I’ve had with any one weapon since I first took a tour of Ravenholm with the Zero Point Energy Field Manipulator in hand.
This is my first foray into the Red Faction universe. I understand that the series’ draw has always been the destructibility of its levels, but I’m not sure how thoroughly the series has explored the concept of using the environment as a weapon. The Magnet Gun is all about that. Here’s how it works. You fire at one target, then you fire at another, and then the first object flies at shearing velocity toward the second. It’s a fun concept that, when paired with Red Faction’s emphasis on wanton demolition, introduces a brilliant mechanic. Bring a radio tower down on top of an enemy, or pull a bridge out from under his feet. Rip crystals off the walls; rip tiles off the floor. Slam one foe into another, or smear one across the ceiling. Is a tentacle throwing debris at you? Fling it right back! I am told that this is the Magnet Gun’s debut, and it works so well in this context that I can’t believe no one thought of it before.
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Community review by Suskie (June 18, 2011)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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