Sea Monster (Atari 2600)

Sea Monster review

Game: Sea Monster
Platform: Atari 2600
Genre: Action
Developer: Bit Corp.

Reader review by JoeTheDestroyer

April 30, 2011

Sea Monster is another obscure Atari 2600 game lost in the depths. The name might stir the imagination and prompt a lover of esoterica to search it out. You might think the game sets you up as the eponymous beast devouring snack after snack--sharks, whales, unwary swimmer--and racking up points.

Hell, I would have loved a retro gaming bloodbath. One must learn to not expect much from obscure titles.

Turns out Sea Monster is yet another of the Space Invaders rip-offs, one formated a bit like Demon Attack. You don't play a sea monster, but sit in a boat and drop depth charges on one of three leviathans scrolling across the screen below you. All three move at different speeds and you don't get the luxury of rapid fire. Timing is the name of the game. These beasties will remain docile for a short while, but they'll eventually send projectile back up at you. Suffer a blow to the hull and down into the depths you go.

It'll take fast motions to keep from getting hit, and thank Poseidon for the tight controls. Without them the game is dead in the water. It packs the kick the game needs to be instantly engaging. If you're an old schooler, you'll probably lose yourself within thirty seconds.

...and lose interest after four minutes. It's an instantly engaging experience, but that siren's spell wears off fast.

Post-Space Invaders Atari shooters had a means of changing up gameplay, usually at the start of a new level, to keep the experience from going sour. Demon Attack introduced new enemies with different types of projectiles and moving patterns, and Phoenix had something similar to a boss battle. Thing is Sea Monster doesn't have levels. You sit on the same screen for ages, blasting the same random splatters of pixel that somewhat resemble beasts and racking up points. The creatures endlessly respawn, the screen never changes, and the game only becomes slightly more difficult.

Your stay out at sea might be cut short by your failing interesting. Even experimenting with the other variations to boost the game's speed doesn't kill the monotony. Liopleurodons aren't suitable replacements for space demons. All they do is swim right to left and lob missiles at you. As awesome as missile-shooting Liopleurodons might sound, you're better off sticking with the devil you know when it comes to Atari 2600. Just leave the sunken treasure at the bottom of the sea and move on.


Rating: 3/10


More Reviews by JoeTheDestroyer
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10-Yard Fight's primitive presentation and mechanics are more detrimental to the game than favorable.
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Zeno Clash II (PC)
It's bigger, badder, and WTFier, but it still needs some fine-tuning.


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