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Donkey Kong Junior reviewGame: Donkey Kong JuniorPlatform: Arcade Genre: Action (Platformer) Developer: Nintendo AKA: Donkey Kong Jr. (JP) |
Donkey Kong – a tough act to follow. Dear old dad stole the girl and the show in the golden age classic, thwarted by red-capped crusaders the world round as the reputation of Nintendo soared like its players to the top of its 100-meter ascent. Unfortunately his mischief meant payback: his keeper Mario again locked him away, re-caging the gorilla having never learned his lesson. Such are the events introducing Donkey Kong Junior, where his next of kin embarks out of the jungle to bring his toothy papa back home, and where Nintendo seeks to prove its early success was no one-hit wonder.
There are interesting nuances to observe. Blue snapjaws will spawn from Mario's whip and shoot straight down the tendrils into the waters below, while their smarter red counterparts will rebound at the end of the line and climb back up, continuing to meander and stalling the path to success. Fruits hang midair and can be bumped off the vine, falling upon the heads of unobservant foes for bonus points. And Donkey Kong Junior's clever climbing subtleties too often go unnoticed, the ape able to grab a vine in each hand to scurry skyward faster, while utilizing a single vine will slow his ascent but allow him to drop out of harm's way more quickly. Crafty players will utilize both to proceed with celerity.
In contrast to the finale's action are the “middle” two levels' paced and clever obstacle sets, which require practice and timing to master. The springboard jump in the jungle stage is easy, but when leaping onto the next moving platform be sure not to bump your head. It's followed by a test of patience: nitpickers drop eggs from above while the two retracting hooks of a conveyor belt and one floating platform are your only means to acrobat left across the screen. After that you'll have to make your way all the way to the right again – Donkey Kong Junior incredibly adept at making full use of its single screens – with the nitpickers from before now flying head on as you move from chain to chain. For the final stretch you'll have to time your jumps and again avoid the birds to reach the next key.|
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