| Eliminate Down (Genesis) review"For a shooter physique to be adequately robust, there are certain requirements. Its body composition must be as follows: rocking tunes, interesting places and foes, a hard ass level of difficulty, and that muscle which elicits memorable maneuvers from the player. ED's got 'em all in shameful abundance." | 

 Memorable maneuvers will need to start almost right away—little pests will close in on you in circle formation and confound your forward weapon—but the backward shot provides an easy out. The staple shooter snake mid-boss will approach from the front, then curl around from behind—asking more early practice with the on-the-fly weapon switching. And then, the rocking tunes change, as they are wont to do (yes, wicked tunes galore), for the second half of the level, waxing even more rocking as massive missiles aim 45 degrees up and to the left to pin you, destroy you. That's hard ass for a first level, and yet, you'll toggle to your four-way and realize that screen crushing is only an option, not a certainty. The sky turns scorching red as you plummet in the atmosphere, and the end-of-level guardian arrives sporting a halo of metal protection and a lid to blow off, where ring beams muster to puff at you as if from a fat cigar. Oblivion awaits this heap, and you're happy to do the introductions—level two beckons from a black screen.
Memorable maneuvers will need to start almost right away—little pests will close in on you in circle formation and confound your forward weapon—but the backward shot provides an easy out. The staple shooter snake mid-boss will approach from the front, then curl around from behind—asking more early practice with the on-the-fly weapon switching. And then, the rocking tunes change, as they are wont to do (yes, wicked tunes galore), for the second half of the level, waxing even more rocking as massive missiles aim 45 degrees up and to the left to pin you, destroy you. That's hard ass for a first level, and yet, you'll toggle to your four-way and realize that screen crushing is only an option, not a certainty. The sky turns scorching red as you plummet in the atmosphere, and the end-of-level guardian arrives sporting a halo of metal protection and a lid to blow off, where ring beams muster to puff at you as if from a fat cigar. Oblivion awaits this heap, and you're happy to do the introductions—level two beckons from a black screen. And then there's the sublime: certain levels put it together at such a level that you play in awe of the game, like phases five and six, which I like to call Bad and Evil. An engaging, hollow bassline welcomes us to stage five's slow build. The methodical, cautious metal synthesizer quickly becomes far less methodical and cautious, and more menacing, and finally dangerous. The music's potency swells in accordance with your precarious onscreen situation—two giant drill machines rumble forth through ceiling and floor, and like every notable enemy in the game, they bring a preponderance of weaponry to bear upon your Eliminate Down. What makes them even more special is how they align themselves, diabolically, to suffocate you against the screen's constraints. Only the very best of the thinking shooters can do this and not elicit hatred (such as R-Type III)—you'll simply be nonplussed. What to do? And when you learn what is expected, incredulity will awaken, but what choice do you have? Are you going to pack it in here, in the midst of all this?
And then there's the sublime: certain levels put it together at such a level that you play in awe of the game, like phases five and six, which I like to call Bad and Evil. An engaging, hollow bassline welcomes us to stage five's slow build. The methodical, cautious metal synthesizer quickly becomes far less methodical and cautious, and more menacing, and finally dangerous. The music's potency swells in accordance with your precarious onscreen situation—two giant drill machines rumble forth through ceiling and floor, and like every notable enemy in the game, they bring a preponderance of weaponry to bear upon your Eliminate Down. What makes them even more special is how they align themselves, diabolically, to suffocate you against the screen's constraints. Only the very best of the thinking shooters can do this and not elicit hatred (such as R-Type III)—you'll simply be nonplussed. What to do? And when you learn what is expected, incredulity will awaken, but what choice do you have? Are you going to pack it in here, in the midst of all this? And so Eliminate Down is a ten out of ten. It's not as polished as Lightening Force, the Sega 16-bit's more celebrated shmup gem, nor is it as clean and balanced. But it's big and impressive in excess, without the stabilizer muscles that effect perfect symmetry: a gun show with no legs. R-Type fans are welcome, as you'll need that ingenious screen-clearing strategizing for the impossible scenarios, and the weapon toggling will replace your Force Device management. Twitch shooter fans should rejoice as well: when the trial-and-error based planning is behind you, there will still be copious bullets to slip. Despite its cost and obscurity, shooter fan, find Eliminate Down.  It’s a nasty piece of work, but you’ll love the way it hurts.
And so Eliminate Down is a ten out of ten. It's not as polished as Lightening Force, the Sega 16-bit's more celebrated shmup gem, nor is it as clean and balanced. But it's big and impressive in excess, without the stabilizer muscles that effect perfect symmetry: a gun show with no legs. R-Type fans are welcome, as you'll need that ingenious screen-clearing strategizing for the impossible scenarios, and the weapon toggling will replace your Force Device management. Twitch shooter fans should rejoice as well: when the trial-and-error based planning is behind you, there will still be copious bullets to slip. Despite its cost and obscurity, shooter fan, find Eliminate Down.  It’s a nasty piece of work, but you’ll love the way it hurts.
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More Reviews by Marc Golding [+] | |
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