Gang Wars (Arcade) review"What's harder to explain are the numerous other problems. Gang Wars is characterized by slack issues that have grown increasingly noticeable since the Prisoners of War codebase it probably leveraged. Animation is stilted and choppy with not enough frames per attack, and the frames loop through at incongruent rates, one player throwing a punch and back to normal stance while the other still has his head careened back after a blow to the jaw. GW excels relative to its peers at providing a variety of different attackers, but negates that success by stacking them anyway – the same sprite may only be used once, but when it is you’ll fight three of the same guy at the same time anyway." |
SNK, I loathe you.
You might wonder how someone could possibly harbor such a grudge, but what you did to the arcade brawler in the late ‘80s induces nausea. I have twice mounted my case against you. Complaints differed – one merely perplexing, the other maddening – but both were recognizable amongst their peers by virtue of being much worse. But here is the third and final nail to hammer home your legacy – the most playable of the trilogy, if nothing else – the jointly published Gang Wars. Alpha can share half your blame but assuredly there is more than enough to go around for this Double Dragon II imitator.
Meet Mike, player one, a brunette and master of the vacant stoic gaze – brood, baby! – and his partner Jackie, a keikogi clad Chan-knockoff boasting the effeminate gray locks of a former Hollywood starlet. Punch, kick and jump are their primary tactics, with a jump-kick combination available for players that truly don’t care whether their attacks connect. Both characters earn assignable attribute points in the categories of power, speed and stamina but heed my advice: investing wholesale in power yields the least offending experience. Five murderous minutes of T-Rex-reach sparring with the same boss will have you regretting your speed-and-stamina mindset, especially when the few (any?) visible gains are negated by the adventure artificially extended twice its necessary timeframe.
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Staff review by Winston Wolf (July 01, 2010)
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