Alex Kidd: High-Tech World (Sega Master System) review
"When it came time to make a sequel to the successful Super Mario Brothers, Japan got what looked like, at first glance, a simple expansion. However, when people actually tried playing it, they were thrown off by the sudden increase in difficulty. It looked like SMB, but it played like a different beast: enemies were placed in cruel spots, purple mushrooms instantly killed with a simple touch, platforms were harder to make, and warps sent you back to earlier levels. Essentially, Super Mario Bros...."
Community review by pickhut (October 12, 2009)
I can't even make an "88 problems" joke because the game does that, too.
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