"Mario had easily become the emblem of Nintendo, and possibly the most popular videogame character easily, rivally Sonic. So of course another Mario game came up on the gameboy, this one after they realized how to use the gameboys power for action games. This game kinda takes the ability of Super Mario World, as you pick your levels, and you may even choose what world to go to time to time. There are a good number of levels in this game. I don't know exactly but over 50, and gamepack saving for t..."
Mario had easily become the emblem of Nintendo, and possibly the most popular videogame character easily, rivally Sonic. So of course another Mario game came up on the gameboy, this one after they realized how to use the gameboys power for action games. This game kinda takes the ability of Super Mario World, as you pick your levels, and you may even choose what world to go to time to time. There are a good number of levels in this game. I don't know exactly but over 50, and gamepack saving for the Gameboy, although this was no big feat at the time. This improved upon what was done in Super Mario Land, and made it more like Super Mario World which was a great move. This is one of the best games for the original gameboy, possibly the best without Final Fantasy in the name.
STORY (3/5): There is really no story, but this game did introduce a badguy we would see later on in history. Yes, instead of Bowser at the end you take on Wario has capture Peaches castle. However to get in you need to collect 6 coins across the land, each with their own boss guarding them. If you do so, Mario can be the hero once again.
GRAPHICS (14/15): These are much better than the minature Mario game before it. Now Mario is big and well shaped. His enemies also look fairly good, although they are not to typical for Mario games. The levels also look sweet, such as the spooky level and the space one. There is minor slow down, but nothing that really hurts the game.
SOUND (6/10): It has a variety of music for each world, and yet it is not classic like many other Mario music. I know this is just a little peeve of mine, but well I like the classic Mario music, and this is not. But I won't penalize it to much becuase of this.
GAMEPLAY (52/55): Well there are 6 worlds in Super Mario Land 2, and you can tackle these six worlds in any order, and you can even do one level of one world, and then a level of another. This basically gives you free roaming. There is gamepac saving, and it will save the amount of lives you have. This is fairly important, cause you will lose any of the 6 Golden Coins you have when you reach a gameover. However unlike past Mario games, collecting 100 coins does not give you a free life. Instead you can collect various amounts of coins and go to the slot machine in the tube. This is cool, cause if you collect 980 coins, you can get 50 lives, or more. Now you are good to go for awhile. Now the masters in the game all take similiar skills to beat. You attempt to jump on their heads, hoping to knock them up 3 times. Then they forfeit their Golden Coin and you take on the new world. These worlds all differ as some you will slide down slimy walls, or float throughout a gravity less sky avoiding stars. The levels are fairly tough, but if you get stuck on one just move to one of the other six possible ones. Once you get the six coins you then take on one final master and Wario himself, which is like the old dungeons of Super Mario Bros, and is definitely fun. The controls are ok, although sometimes delay, but it is still a game worth playing cause it is definitely the best Mario game on the gameboy.
REPLAYABILITY (7/10): For the gameboy this is a long-long game. There are a good deal of levels, and will take time for you to pull through. Once you beat it once through, like all Mario games you will take it out again to beat it again through. It's Mario for god sakes, and well it was one of the few non-FF great games for the Gameboy, so it has it's replay value.
DIFFICULTY (5/5): The difficulty is very controlled, and therefore it will not stick you with no ability to win. Each level is fairly difficult, however it really won't increase from one word to the next, cause well you can do one level at a time. Also there is a little password cheat, which will open an easy mode, which basically just decreases the amount of enemies.
OVERALL (87/100): Super Mario Land 2: Six Golden Coins is one of the few must own games for the original gameboy as it has alot of playtime in it, and alot of fun. This is in my mind the most underated Mario game out of the bunch, for alot of people don't know that this game even exists. But yet this is one of the best Mario games and takes the classic style of the game, and combines it with modern day ideals. Super Mario Land 2 is a good game and definitely worth owning.
Community review by ratking (July 17, 2002)
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