"Ah yes... Even the succesful Dragon Warrior series decided to start copying the ingenuis idea of Pokemon. This is a game by feeding creatures certain meets after weakenning them, you try and convince them to join. You also need to breed these creatures to make even better creatures. It's just a cycle like this, more similiar to Revelations than Pokemon. I just love this monster owner genre that just popped up after Pokemon sales. "
Ah yes... Even the succesful Dragon Warrior series decided to start copying the ingenuis idea of Pokemon. This is a game by feeding creatures certain meets after weakenning them, you try and convince them to join. You also need to breed these creatures to make even better creatures. It's just a cycle like this, more similiar to Revelations than Pokemon. I just love this monster owner genre that just popped up after Pokemon sales.
STORY (5/10): Your sister was kidnapped and you are trying to raise monsters so you can go save her. Why did the monster kidnap her? Does anyone really know or care? Well I do, and I would've liked to know. Alot is left unanswered and there really is no ending to this game.
GRAPHICS (10/15): Once again I will compare these graphics to Pokemon or Revelations, as they are identical to those two games basically. There is nothing to special about the graphics, it's been done alot before and they are back again in this game. No big deal.
SOUND (4/10): The games music is almost exactly the same through the alternate ''worlds'' (I can't remember what they are called) Also one music track for regular battles, boss battles, and the tree. Really repetitive fast and a significant weakness in Dragon Warrior Monsters.
GAMEPLAY (37/50): Now the big thing about Dragon Warrior Monsters that is different from other games of this ''Animal Collector'' genre is the randomly formed worlds in which you journey your way to the top of, so you can fight some monster boss. I don't really like the random generation, for the puzzles therefor are few and far between, and really nothing is planned out. However another strange thing, is you can try to convince the bosses to join. That is pretty damn cool, cause they are fairly powerful but will not dominate the game for you. You can breed your ''monsters'' with other of your own ''monsters, or breed them with other trainers. Breeding with other trainers ''monsters'' is usually in your best interest, because you can sometimes gain rare yet powerful creatures. And speaking of creatures, if you thought it was hard to get 150 Pokemon, just wait until this game. There is a massive number of creatures, and alot of them are near on impossible to gain. Pretty cool, but no way anyone is getting them all without cheating. I don't care what you say.
REPLAYABILITY (9/10): I actually spent a good amount of time with Dragon Warrior Monsters, for some strange reason. This game definitely had it's moments, and I would even spend time breeding just so I could get one more new creature. To beat the game you have to train alot, and even after you beat it there is still alot more to do. This game does not get as addictive as Pokemon, but it has more to offer in the replay department.
DIFFICULTY (4/5): First of all; as I hinted upon earlier, getting all the ''monsters'' would be impossible. There are so many combinations, and you have to mate like a hundred different species just to get some of the final ones. However even harder is after you beat this game there is this old guy who challenges you, and you will be crushed horribly. I have no clue how you would beat him, but that is a trick of the game. The game itself is not that hard, but the after-effects are killer.
OVERALL (69/100): Graphically, musically, and story in this game does not stand at all as an improvment in this genre, actually they area easily the biggest weaknesses in Dragon Warrior Monsters and they definitely kill it in the long run. However the gameplay is a good spinoff of the Pokemon series, and if you love that game and/or Revelations: Demon Slayer this is definitely not a bad pick up. It could've been better, but it could've been much worse.
Community review by ratking (July 06, 2002)
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