Quest 64 (Nintendo 64)

Quest 64 review

Game: Quest 64
Platform: Nintendo 64
Genre: RPG (Fantasy)
Developer: Imagineer
AKA: Holy Magic Century (EU), Eltale Monsters (JP)

Reader review by ratking

June 23, 2002

It claims to be an RPG, but Quest 64 is not exactly that. Sure it has RPG elements, and random battles, but these battle consist of bonking many enemies on the head, and occasionally zapping them with some random spell. In truth, I though Quest got a bad rap for it is a fairly good game, and I enjoyed it while it lasted. I will not easily sell this game, although I very rarely, if ever, pick this game up.

STORY (10/15): RPG's should have strong stories with intriguing character development and twists. This has some of those aspects, but for an RPG it could've been alot better. Your name is Brian and your trying to find a magical book and your father. Along the way you need to get the four orbs of the elements. In truth there is some backing to this, with alot of scattered theives and such. You will solve the mystery of your father, and the lady following you around. If this wasn't an RPG this story would be fine, but RPG's should be a little stronger.

GRAPHICS (12/20): The graphics look very strong to begin with, however they will get very repitive. Once you begin to enter like 50 identical houses or travel through about a million sections of the same identical cave, you will understand this. There is also slowdown in battles. However graphics are fairly strong, just repitive.

SOUND (7/10): Besides story, RPG's are known for music. Quest 64 is an average RPG music wise, for there is a variety and it is all fairly good, and fits the mood well. However it does not stand up to par with the Zelda's or Final Fantasy, this really isn't a weakness for Quest 64.

GAMEPLAY (28/40): First of all, the principal idea of this game is not a bad idea. They wanted to mix action and RPG, and this was the result. I am fond of the gameplay, and if it lasted it would have been fun. I enjoyed the use of the various magics, that all had their advantages, and simply bonking enemies on the head. Also the story unfolding worked well, and the various orb paths. However the weakness is in the caves, which are long and filled with unimportant paths, and the simple ability to get flipped around, and never find your way back. You will likely go insane, for all the paths will screw you up many times. And also the lack of a money system will annoy you, for what type of RPG doesn't have armors and money. Why that is what RPG's are all about? However Quest will give you an enjoyable time with all of it's flaws included.

REPLAYABILITY (2/10): The weakness of most RPG's is the replay value. In truth you can only watch the same story so many ways, and in many games they like to make up for this by making them long. This game has little to no replay value, and is not very long either. I have played through it two times, but that is still not as long as playing through some RPG's once. Definitely a weakness in Quest.

DIFFICULTY (3/5): I beat this game with barely having my magics half maxed, and it is near on impossible to max them completely, for the enemies are nowhere near strong enough. It is short, and the level system is deep, but you will have few troubles, and even fewer deaths before you beat Quest 64. Honestly the hardest part is the caves, because of the troublesome maps.

OVERALL (62/100): This is a fair rating for one of the few RPG's to ever travel upon the Nintendo 64. If you have the N64, and you are fond of RPG's I would pick this up if you can find it, for it is fun and it does have it's moments. Sure you will probably be bored with it, but by then it will near the end. Just remember to always use your compass so you are heading in the right direction. That is my advice for Quest 64 :-)


Rating: 6.2/10


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