Tornado (DS) review
"Even when the game isn't tricking you with false level objectives, it can be a drag to play. Simply moving around the screen is frustrating. You have to start by scribbling in circles to build up your meter. Then you can just draw the general route you want to take, but as you heft the landscape into the air, you'll have to occasionally renew your energy lest you turn back into a harmless rodent. When you come up against enemies or large buildings, you actually need to navigate and recharge simultaneously. Furiously scribbling circles in an approximate direction of course means that accuracy is difficult, and you're likely to bounce off objects that are too large for you, making things even more frustrating."
Staff review by Jason Venter (October 31, 2008)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.
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