Taboo: The Sixth Sense (NES) review
"Despite bearing Nintendo’s protective Seal of Quality, Taboo was clearly hewn from naught but the crimson hand of Satan himself – and believe me, I know a thing or two about Satan."
Over the course of its long and glorious history, the Nintendo Entertainment System has been used for many things besides awesome gaming: learning the piano, working out with leggy aerobics instructors – even to pick up chicks with your rad to the max Power Glove. (It’s so bad.) But it was the introduction of Taboo (The Time Machine on Nintendo!) that really opened up a whole new door in NES history – in fact it cast open the black gates of Tarterus, commanding familiar spirits from the unholy depths to reveal their secrets in exchange for fifty pieces of silver (or 1980s equivalent.)
For the aptly titled Taboo is a tarot card simulator, carelessly employing the forbidden arts of divination and possibly necromancy in order to answer those burning mysteries of the universe like “Will Jack Thompson ever get laid?” or “When will Duke Nukem Forever be finished?” (The answer to both of these questions, at least according to my male roommate Natas, is an emphatic “never.”) Dare to play it even once and you’ll quickly realize that this so-called “game,” despite bearing Nintendo’s protective Seal of Quality, was obviously hewn from naught but the crimson hand of Satan himself – and believe me, I know a thing or two about Satan.
Staff review by Sho (June 19, 2008)
Sho enjoys classic video games, black comedy, and poking people until they explode -- figuratively or otherwise. He also writes a bit.
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