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Castlevania II: Belmont's Revenge (Game Boy) artwork

Castlevania II: Belmont's Revenge (Game Boy) review


"After the disappointing Castlevania Adventure Konami knew another Gameboy Castlevania game had to be made, and be made much better. They then created Castlevania II: Belmont's Revenge. This game was much more appreciated by the public then the one which game before it, but still it did not have the great feeling those Nintendo Castlevania's game did. However it does have a much better feeling to it. "

After the disappointing Castlevania Adventure Konami knew another Gameboy Castlevania game had to be made, and be made much better. They then created Castlevania II: Belmont's Revenge. This game was much more appreciated by the public then the one which game before it, but still it did not have the great feeling those Nintendo Castlevania's game did. However it does have a much better feeling to it.

STORY (3/5): Practically non-existant unless you read the instruction manual. Christophers son Solieyu was stolen by Dracula, and Christopher (the hero from Castlevania Adventure) is out to save him. There is like no plot development or anything, so it's definitely an early Castlevania type game.

GRAPHICS (12/20): Not much change from Castlevania Adventure. They are still fairly weak, and could be much improved upon. They are dull, but you can tell the difference from the enemies and you, and there is no more blurs. However they could have been much better.

SOUND (7/10): One set piece of music for each level, like most classic games, but that one piece of music is fairly well written. The sound effects are similiar to other gameboy Castlevania games, as mediocrely done. The sound does not stun you, but it could've been much worse on the lowly Gameboy soundchip.

GAMEPLAY (34/40): Castlevania II, simply put, resembles a MegaMan game to begin with. You get to pick which worlds you want to go through, in whatever order. This is good and bad, for it gives you a choice, but does not have a true Castlevania feel. Also it takes a while to finally reach Dracs castle, where the story is meant to be played out. The whip has three levelups to it, and unlike its predessecor it does not automatically lose its power after one hit. Subweapons have returned to the series luckily, although their uses are not the greatest. The game is fairly long and has enough different levels, and fits for a platform game. It also has fun bosses to fight through, and a variety of traps.

CONTROLS (4/10): What is the problem with making controls for this series on Gameboy. Christopher Belmont still works slowly and there is no way to change your jump in midair. You would think over time one Belmont would have learned that technique. The controls are identical to Castlevania Adventure, which is kinda a dissapointment.

REPLAYABILITY (6/10): This is a fairly long game which uses a password system. But once you beat it there is not that much left to do on the game. I will play it again of course, for it is a Castlevania game, and I love them. But this game is not one to hold your interest forever.

DIFFICULTY (5/5): A fairly consistant difficulty level, and not as impossible as Castlevania Adventure nor as easy as Castlevania Legends. The difficulty is fairly well set, although it does make it one of the more easy classic Castlevania games.

OVERALL (71/100): Some people are probably outraged by the fact the score is not that far away from Castlevania Adventure, but it doesn't deserve to be. This game could have been much better if they just improved upon the graphics and control. But they didn't, so this game will be rated fairly low. However it is still a great play if you can find the game, and I would reccomend it to all Castlevania fans like me, for it is definitely a fun one.



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Community review by ratking (Date unavailable)

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