Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

foe_en_s4_b22.jpg

Medal of Honor: Airborne (PC) artwork

Medal of Honor: Airborne (PC) review


"To say that Medal of Honor: Airborne is the best game in the storied Medal of Honor franchise is an understatement. Airborne just may be one of the most compelling and entertaining World War II shooters ever coded. It has taken a long time, but it seems that the developers of this franchise have finally found the means to deliver the game that they've always wanted to create - a truly cinematic World War II game that is less about realism and focused on irrational heroism. "



To say that Medal of Honor: Airborne is the best game in the storied Medal of Honor franchise is an understatement. Airborne just may be one of the most compelling and entertaining World War II shooters ever coded. It has taken a long time, but it seems that the developers of this franchise have finally found the means to deliver the game that they've always wanted to create - a truly cinematic World War II game that is less about realism and focused on irrational heroism.

What that means is that one man can mean the difference between success and failure. What that also means is that one man can stand toe-to-toe with a tank, using fence posts as cover, and not get shredded to bits by the tank's unstoppable machine guns. But, despite lapses into the illogical and implausible, Airborne delivers such a captivating, entertaining experience that you'll be able to quickly brush aside your questioning and get absorbed into the story of Boyd Travers and the men of the 82nd Airborne.

In Airborne, you no longer suddenly appear at makeshift bases outside of towns you need to take control of as you have in previous Medal of Honor games. Instead, you begin each level by parachuting in from the skies. From there, you have your choice of where you want to land in the target area. In the opening mission, I chose to land on the roofs of houses in the combat zone, since I knew that I would be doing a lot of fighting in the streets. From my vantage point, I was able to easily pick off several Germans from a safer position, without having to worry about an ambush from behind. When I finally did drop down into the streets, I was able to help my fellow comrades secure the streets in (relative) safety.

But this one example should in no way imply that most of your fighting will take place without risk. Airborne loves to throw you into the fray and take chances. You're often forced to sprint across open fields while machine guns fire bullets at your heels. You'll jump into a crowd of Germans to avoid two (or even three) grenades that have landed at your feet. Fortunately, you're not entirely at a disadvantage. Like previous Medal of Honor games, you're still a one-man army and though you do have AI controlled soldiers running around, you're clearly the best in your division. Your brothers in arms arenít completely cannon fodder, but youíll really only need them around to take some of the attention off you. They also have a nasty habit of occasionally running into your line of fire and stopping, which means youíll waste your ammo shooting them in the back instead of your enemies in the face. This can be annoying, but it isn't all that common.

It can be particularly annoying if your shot is interrupted by your teammates because of the new weapons upgrade system that has been implemented in Airborne. If you continue to score kills with a certain weapon, your skill with that weapon will increase. That can mean a bigger magazine or improved accuracy, but it always means that Germans will die faster from your bullets. Even your grenade capacity can be increased if you shred enough Nazis with shrapnel. This is an excellent new addition and I was quickly addicted to improving my skills with every weapon in the game. I found myself choosing my weapons for my missions based on how much I had improved my skill, which ultimately meant that I utilized every weapon in the game instead of just a few I was comfortable with had this addition not been implemented. The desire to upgrade your weapons and to also earn medals (earned by completing missions on various difficulty levels) may encourage you to continue playing for longer, but ultimately the only real reward for spending the extra time is a warm, fuzzy feeling in your heart. Itís also disappointing that the game will only last FPS veterans about six hours, since there are only six cities to reclaim from the Nazis.

And not only does Airborne encourage you to use every weapon, but for the first time in the series, it also encourages you to explore alternate routes. When you parachute in, you'll be given the choice to land anywhere you want (though it is suggested that you land in designated landing zones, marked by green smoke). Upon hitting the ground, you'll then be able to move through your objectives in whatever manner you see fit. The environments, while still linear, provide more alternate paths towards completing your goals as well. All in all, it makes the game feel much more open and you're far less likely to stumble across invisible barriers that prevent your progression and ruin your immersion in the game.

Your superhuman capabilities will allow you to a few more hits than your enemies, but your Nazi foes can still get the best of you at times, especially in the later levels of the game. One of the last portions of the game was an epic struggle as you attempt to take control of a German fortification swarming with Nazis. Even worse, the hundreds of Nazis you'll face per mission are also smart. When youíre pinned down, an enemy soldier will frequently try to flank you, pumping lead into your back while you were focused on shooting his comrades. If you somehow survive this, you'll then have to worry about being blown up by tanks and Panzerfausts or ripped to shreds by machine guns. The final level was a challenging, excellent conclusion to an incredible game.

Of course, all this comes at a price. The system requirements are very steep and even though my computer more than met the requirements, I could only handle things on "medium" settings. Still, even on this middling setting, the game still looked incredible thanks to some outstanding attention to detail. While flames and explosions will certainly attract your eyes, what is most impressive about the look of this game is the sheer size and scope of the levels - each city feels massive and alive and is never interrupted by awkward loading screens. But, I can't help but wonder if it could have been optimized better. While there isn't any loading when your boots are on the ground, there is an awful lot of loading before you jump out of your plane. I think it's a worthy trade-off, but I really think some work could have been done to save players from having to stare at a loading screen for several minutes.

Despite my few complaints, Airborne is still an excellent game. From start to finish, I was absolutely hooked and couldnít stop playing. The Medal of Honor series was reborn with this entry. The series was definitely getting stale and though the developers tried to mix up the franchise with entries like Pacific Assault, the results simply weren't as good as they are here. Airborne isn't without fault, but ultimately it's a blast to play and it feels really fresh, regardless of the familiar setting.

Rating: 8/10

asherdeus's avatar
Community review by asherdeus (January 15, 2008)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by asherdeus
GoldenEye 007: Reloaded (Xbox 360) artwork
GoldenEye 007: Reloaded (Xbox 360)

The game is in many ways a perfect example of Activision's consistent mishandling of the Bond license. It's certainly gotten a little more polish than your average licensed Activision release, but itís still not worth your time.
Deus Ex: Human Revolution (PC) artwork
Deus Ex: Human Revolution (PC)

Eidos Montreal deftly updated the game to give it more modern sensibilities while retaining the core of what captivated us with the original. I'd even go as far as arguing that this is the very best entry in the series and closest to the original vision of what the game could be, though some may disagree.
Bodycount (PlayStation 3) artwork
Bodycount (PlayStation 3)

Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived. Nothing really meshes together and I got the feeling that it was just...

Feedback

If you enjoyed this Medal of Honor: Airborne review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

Info | Help | Privacy Policy | Contact | Advertise | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Medal of Honor: Airborne is a registered trademark of its copyright holder. This site makes no claim to Medal of Honor: Airborne, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.