"If you’re big on shooters (or really, any game that relies on constant, intense action to keep the player, um, playing), you’ll probably be familiar with the common scenario I’m about to unravel. Say you’re playing a game that really gives you an adrenaline rush. It’s got lots of guns, blood, explosions, all that good stuff. No matter how exciting that game is, there will come a point – more than once, usually – when the weapons are briefly stowed for “quieter” segments, usually involving some o..."
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