BreakThru! (SNES) review
"Despite what you may think, BreakThru is, in fact, not a game about falling blocks. "
Despite what you may think, BreakThru is, in fact, not a game about falling blocks.
Oh, there are falling blocks in it, but thatís beyond the point. Whereas games like, sure, Tetris are designed to test your instincts in increasingly more intense situations involving simple shapes, BreakThru really puts the term ďpuzzle gameĒ to literal use. Itís a slower type of puzzler, the kind like Picross thatís meant to make you stop and think about whatís going on. In fact, quick moves and gut reactions are discouraged. And yes, there are falling blocks in it, but theyíre only in there to keep the game running at a consistent pace. Put it out of your mind.
You know what the best thing about BreakThru is? It was designed by none other than Tetris creator Alexey Pajitnov Ė a fact the developers were so proud of, they decided to slap his smiliní face on the title screen.
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