Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All
Industrial Spy: Operation Espionage (Dreamcast) artwork

Industrial Spy: Operation Espionage (Dreamcast) review


"Imagine a game where you can take a group of spies into a building, and be able to sneak around while taking on its numerous challenges it throws in your direction. Using your spies to work together as a team, you'll be able to disarm traps, solve complex puzzles, and avoid guards while getting closer to your main goal. "



Imagine a game where you can take a group of spies into a building, and be able to sneak around while taking on its numerous challenges it throws in your direction. Using your spies to work together as a team, you'll be able to disarm traps, solve complex puzzles, and avoid guards while getting closer to your main goal.

Industrial Spy: Operation Espionage is such a game. Too bad it's also such a terrible one.

How did such a neat concept translate so poorly here? Well, the first place the developers went wrong was with the ability to control your spies. The thing is, you actually don't have complete control over them, because you play the role of Boss, the person overseeing the operations. Basically, the only thing you can do is order your people around to rooms and watch them jog to their destination. And usually, on the way, they'll run into obstacles that'll make them stop and take notice. This gets annoying after awhile, especially if you already know what it is they're looking at as they backtrack, yet they stop anyway to notice it again.

However, the biggest frustration about playing ISpy has to be that you just don't know what the hell you're doing 90% of the time. Yes, you get briefed about the goal and have the ability to get additional info before each mission. Unfortunately, they mean almost nothing once the mission actually starts. All you can do once it begins is to order your spies from room to room in these multi-floor buildings, hoping that you actually bump into a clue that'll help you complete the mission. Though, you're more likely to run into an obstacle that'll force you into a subquest. Need to get to an item? Well, too bad, a shutter is blocking your path. But that's okay, just go to the control room that's all the way on the other side of the building and open it from there. Oh, you need to hack into a terminal but brought the wrong person? Well now, just bring him right ov... he's in another part of the building that requires you to go through other obstacles as well? ****.

That right there is your typical experience when playing ISpy. You'll spend up to almost the first 10 minutes (if you have enough patience to last that long) of each mission trying to figure out the layout of the building and know what goes where because the developers seem to get off on torturing players. And even if you manage to get what's going on, go through all the obstacles, and reach your goal, the developers keep throwing you curve balls so that you'll have to play the mission for an additional 10 or 20 minutes... You know it's sad when the only good thing you can say about Industrial Spy: Operation Espionage is that it has nice-looking character designs. It's probably the only actual effort someone put into the game.

Rating: 2/10

pickhut's avatar
Community review by pickhut (September 20, 2007)

Sports Jam reminds PickHut why he doesn't often play games with button-mashing mechanics: they make his arm sore after just an hour of playing. It took an additional day for the soreness to go away!

More Reviews by pickhut
Sports Jam (Dreamcast) artwork
Sports Jam (Dreamcast)

Sports Jam's host needs to be in the next Super Smash Bros. game. Make it so, Nintendo.
The House of the Dead 2 (Dreamcast) artwork
The House of the Dead 2 (Dreamcast)

At last you've come... FRIENDS. The door.. of fate.. shall open.
Sniper Elite V2 (Xbox 360) artwork
Sniper Elite V2 (Xbox 360)

Karl Fairburne 2.0: allergic to headgear.

Feedback

If you enjoyed this Industrial Spy: Operation Espionage review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

Info | Help | Privacy Policy | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Industrial Spy: Operation Espionage is a registered trademark of its copyright holder. This site makes no claim to Industrial Spy: Operation Espionage, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.