"When Iridion 3D was released as part of the Game Boy Advance launch lineup in 2001, it was almost without question the greatest technical marvel the system had. The jump from GBC to GBA was such a great one that most developers didn’t know how to utilize it, yet this little space shooter, as boring and uninspired as it was, managed to pump out an amazing 3D engine unlike anything I’d ever seen on a handheld. It was the kind of game you’d buy alongside your system with the sole intention o..."
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