Tombs & Treasure (NES) review"At first glance Tombs & Treasure might resemble a 1st person dungeon crawl, but it actually plays more like a dumbed-down Shadowgate with a helping of faux-RPG elements tossed in for good measure." |
At first glance Tombs & Treasure might resemble a 1st person dungeon crawl, but it actually plays more like a dumbed-down Shadowgate with a helping of faux-RPG elements tossed in for good measure. Originally released by the outrageously awesome developer Falcom for Japanese-only computers like the PC-88, in addition to this port there are also two separate remakes: one for Windows and an older release for the Saturn’s Falcom Classics II. Of course all those appear to be radically different from the NES version, so now you know as much as I do about the history of this game.
What I do know is that you assume the role of a young adventurer accompanied by his emerald-haired girlfriend and freakishly muscular guide to explore the Mayan ruins of Chichen Itza. It seems that the team of archeologists led by said girlfriend’s dear old pop Professor Imes has disappeared without a trace during their latest excavation, so it’s up to you to follow in the good doctor’s footsteps and uncover the mysteries lurking beneath this fallen city. Of course the in-game story development is practically nonexistent, so the “mysteries” are just a collection of puzzles and the ending in particular comes out of nowhere.
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Staff review by Sho (July 29, 2007)
Sho enjoys classic video games, black comedy, and poking people until they explode -- figuratively or otherwise. He also writes a bit. |
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