"Crashes are great. Bikes will smash off competitors, spin madly in the air and whack other riders into oblivion; with 22 racers eagerly pushing for places, wheel-clipping and faring-rubbing is going to happen. In full credit to SBK Ď07, the great sense of speed the game presents doesnít slow down one iota should ever single on of these bikes find their way on-screen Ė quite the achievement for the seven-year-old hardware itís housed on. "
I donít watch full World Superbike races; I watch the highlights. These garner me all the spectacular crashes I crave without all the haberdashery of the actual race itself. It could be argued that Iím missing the point, but who wants to see overpowered cycles whiz around the track when I can see them slide out on a corner, scythe through a crowd and scatter tightly-packed bikes and their riders like a collection of skittles travelling at 200mph?
This mentality limped me through MotoGP. When I was still learning the ropes of the game, I didnít stand a chance: I flew off on all the corners, I made costly mistakes and I was punished. After getting lapped by everyone and their grandmothers, I amused myself with high-speed crashes, left my rider in what should have been a catatonic state and my motorbike bouncing so high off the concrete roads that it threatened to leave the Earthís stratosphere. I only eased up on this after me and the game finally clicked and I stood a half chance against the pack. This took me several hours of racing, of learning the physics, of nailing the corners. Of running the race just right.
In the first fifteen minutes of SBK í07, I felt I stood a chance against the front runners. All 21 of them.
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